Class: GKTurnBasedParticipant

Inherits:
NSObject show all

Overview

A GKTurnBasedParticipant object stores information for a participant in a turn-based match. Your game never creates objects of this class directly; instead it retrieves an array of GKTurnBasedParticipant objects from a GKTurnBasedMatch object.

Instance Attribute Summary (collapse)

Method Summary

Methods inherited from NSObject

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Constructor Details

This class inherits a constructor from NSObject

Dynamic Method Handling

This class handles dynamic methods through the method_missing method in the class NSObject

Instance Attribute Details

- (NSDate) lastTurnDate (readonly)

The date and time that this participant last took a turn in the game. (read-only) The value of this property is invalid until the participant first takes a turn in the match.

Returns:

- (GKTurnBasedMatchOutcome) matchOutcome

The end-state of this participant in the match. Initially, this property holds GKTurnBasedMatchOutcomeNone. Before your game can end a match, it must set the match outcome to a value that reflects the outcome of this participant when he or she left the match. See “Match Outcomes”. Optionally, it may also use an OR operation to include a custom match outcome for your specific game. Game Center does not use the custom value; it exists to allow your game to store its own information about the end of the match. The custom value must fit in the range provided by the GKTurnBasedMatchOutcomeCustomRange constant.

Returns:

  • (GKTurnBasedMatchOutcome)

- (String) playerID (readonly)

The player identifier for this participant. (read-only) The value of this property may be nil if this slot in the match has not yet been filled by an actual player.

Returns:

- (GKTurnBasedParticipantStatus) status (readonly)

The current status of the participant. (read-only) This property is updated by Game Kit to reflect the

Returns:

  • (GKTurnBasedParticipantStatus)

- (NSDate) timeoutDate (readonly)

The date and time that the participant’s turn times out. (read-only) If a timeout was set when the turn state was advanced, this property holds when the player’s turn expires. Otherwise, this property is nil.

Returns: