Class: GKTurnBasedEventHandler
Overview
The GKTurnBasedEventHandler class is used to respond to important messages related to turn-based matches. To use it, call the sharedTurnBasedEventHandler class method to get the singleton instance and assign an object that implements the GKTurnBasedEventHandlerDelegate protocol to its delegate property.
Instance Attribute Summary (collapse)
-
- delegate
The delegate for the event handler.
Class Method Summary (collapse)
-
+ sharedTurnBasedEventHandler
Returns the shared instance of the event handler.
Methods inherited from NSObject
#!, #!=, #!~, #, #==, #===, #=~, #Rational, #__callee__, #__method__, #__send__, #__type__, `, alloc, allocWithZone:, #autoContentAccessingProxy, autoload, autoload?, autorelease_pool, #awakeAfterUsingCoder:, binding, block_given?, caller, cancelPreviousPerformRequestsWithTarget:, cancelPreviousPerformRequestsWithTarget:selector:object:, catch, class, classFallbacksForKeyedArchiver, #classForCoder, #classForKeyedArchiver, classForKeyedUnarchiver, #clone, conformsToProtocol:, #copy, copyWithZone:, #dealloc, #define_singleton_method, description, display, #doesNotRecognizeSelector:, #dup, #enum_for, #eql?, #equal?, #extend, fail, #finalize, format, #forwardInvocation:, #forwardingTargetForSelector:, framework, #freeze, #frozen?, getpass, gets, global_variables, #init, initialize, #initialize_clone, #initialize_copy, #initialize_dup, #inspect, instanceMethodForSelector:, instanceMethodSignatureForSelector:, #instance_eval, #instance_exec, #instance_of?, #instance_variable_defined?, #instance_variable_get, #instance_variable_set, #instance_variables, instancesRespondToSelector:, isSubclassOfClass:, #is_a?, iterator?, #kind_of?, lambda, load, load_bridge_support_file, load_plist, local_variables, loop, #method, #methodForSelector:, #methodSignatureForSelector:, #methods, #mutableCopy, mutableCopyWithZone:, new, #nil?, open, p, #performSelector:onThread:withObject:waitUntilDone:, #performSelector:onThread:withObject:waitUntilDone:modes:, #performSelector:withObject:afterDelay:, #performSelector:withObject:afterDelay:inModes:, #performSelectorInBackground:withObject:, #performSelectorOnMainThread:withObject:waitUntilDone:, #performSelectorOnMainThread:withObject:waitUntilDone:modes:, print, printf, #private_methods, proc, #protected_methods, #public_method, #public_methods, #public_send, putc, puts, raise, rand, readline, readlines, #replacementObjectForCoder:, #replacementObjectForKeyedArchiver:, require, resolveClassMethod:, resolveInstanceMethod:, #respond_to?, #respond_to_missing?, select, #send, setVersion:, #singleton_methods, sprintf, srand, superclass, #taint, #tainted?, #tap, test, throw, #to_plist, #to_s, trace_var, trap, #trust, #untaint, untrace_var, #untrust, #untrusted?, version
Constructor Details
This class inherits a constructor from NSObject
Dynamic Method Handling
This class handles dynamic methods through the method_missing method in the class NSObject
Instance Attribute Details
- (NSObject<GKTurnBasedEventHandlerDelegate>) delegate
The delegate for the event handler. If your game implements turn-based matches, it should set the delegate immediately after the local player is successfully authenticated. You want to set the delegate immediately because your game may have been launched specifically to handle a turn-based match event.
Class Method Details
+ (GKTurnBasedEventHandler) sharedTurnBasedEventHandler
Returns the shared instance of the event handler. Your game never directly creates a GKTurnBasedEventHandler object. Instead, retrieve the shared instance using this class method.