draw an arc of a disk
void gluPartialDisk( | GLUquadric* | quad, |
GLdouble | inner, | |
GLdouble | outer, | |
GLint | slices, | |
GLint | loops, | |
GLdouble | start, | |
GLdouble | sweep) ; |
quad
Specifies a quadrics object (created with gluNewQuadric).
inner
Specifies the inner radius of the partial disk (can be 0).
outer
Specifies the outer radius of the partial disk.
slices
Specifies the number of subdivisions around the z axis.
loops
Specifies the number of concentric rings about the origin into which the partial disk is subdivided.
start
Specifies the starting angle, in degrees, of the disk portion.
sweep
Specifies the sweep angle, in degrees, of the disk portion.
gluPartialDisk
renders a partial disk on the
start
through start
+ sweep
is included (where 0 degrees is along the
+\f2y\f axis,
90 degrees along the +x axis, 180 degrees along the \-y axis, and
270 degrees along the \-x axis).
The partial disk has a radius of
outer
and contains a concentric circular hole with a radius
of inner
. If inner
is 0, then no hole is generated. The partial disk is
subdivided around the z axis into slices (like pizza slices) and also
about the z axis into rings
(as specified by slices
and loops
, respectively).
With respect to orientation, the +z
side of the partial disk is considered to
be outside (see gluQuadricOrientation).
This means that if the
orientation is set to GLU_OUTSIDE
, then any normals generated
point along the +z axis. Otherwise, they point along the \-z
axis.
If texturing is turned on (with gluQuadricTexture), texture
coordinates are generated
linearly such that where
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