gluCylinder

draw a cylinder

C Specification

void gluCylinder(GLUquadric*  quad,
 GLdouble  base,
 GLdouble  top,
 GLdouble  height,
 GLint  slices,
 GLint  stacks);

Parameters

quad

Specifies the quadrics object (created with gluNewQuadric).

base

Specifies the radius of the cylinder at z = 0.

top

Specifies the radius of the cylinder at z = height.

height

Specifies the height of the cylinder.

slices

Specifies the number of subdivisions around the z axis.

stacks

Specifies the number of subdivisions along the z axis.

Description

gluCylinder draws a cylinder oriented along the z axis. The base of the cylinder is placed at z = 0 and the top at z = height . Like a sphere, a cylinder is subdivided around the z axis into slices and along the z axis into stacks.

Note that if top is set to 0.0, this routine generates a cone.

If the orientation is set to GLU_OUTSIDE (with gluQuadricOrientation), then any generated normals point away from the z axis. Otherwise, they point toward the z axis.

If texturing is turned on (with gluQuadricTexture), then texture coordinates are generated so that t ranges linearly from 0.0 at z = 0 to 1.0 at z = height, and s ranges from 0.0 at the +y axis, to 0.25 at the +x axis, to 0.5 at the -y axis, to 0.75 at the \-x axis, and back to 1.0 at the +y axis.

See Also

gluDisk, gluNewQuadric, gluPartialDisk, gluQuadricTexture, gluSphere

Copyright

Copyright © 1991-2006 Silicon Graphics, Inc. This document is licensed under the SGI Free Software B License. For details, see http://oss.sgi.com/projects/FreeB/.