draw a cylinder
void gluCylinder( | GLUquadric* | quad, |
GLdouble | base, | |
GLdouble | top, | |
GLdouble | height, | |
GLint | slices, | |
GLint | stacks) ; |
quad
Specifies the quadrics object (created with gluNewQuadric).
base
Specifies the radius of the cylinder at z = 0.
top
Specifies the radius of the cylinder at z = height
.
height
Specifies the height of the cylinder.
slices
Specifies the number of subdivisions around the z axis.
stacks
Specifies the number of subdivisions along the z axis.
gluCylinder
draws a cylinder oriented along the z axis. The base of the cylinder
is placed at z = 0 and the top at
Note that if top
is set to 0.0, this routine generates a cone.
If the orientation is set to GLU_OUTSIDE
(with gluQuadricOrientation), then any generated normals
point away from the z axis. Otherwise, they point toward the
z axis.
If texturing is turned on (with gluQuadricTexture), then texture
coordinates are generated so that t ranges linearly from 0.0
at z = 0 to 1.0 at z = height
, and s
ranges from 0.0 at the +y axis, to 0.25 at the +x axis,
to 0.5 at the -y axis, to 0.75 at the \-x axis,
and back to 1.0 at the +y axis.
Copyright © 1991-2006 Silicon Graphics, Inc. This document is licensed under the SGI Free Software B License. For details, see http://oss.sgi.com/projects/FreeB/.