define the shape of a NURBS surface
void gluNurbsSurface( | GLUnurbs* | nurb, |
GLint | sKnotCount, | |
GLfloat* | sKnots, | |
GLint | tKnotCount, | |
GLfloat* | tKnots, | |
GLint | sStride, | |
GLint | tStride, | |
GLfloat* | control, | |
GLint | sOrder, | |
GLint | tOrder, | |
GLenum | type) ; |
nurb
Specifies the NURBS object (created with gluNewNurbsRenderer).
sKnotCount
Specifies the number of knots in the parametric u direction.
sKnots
Specifies an array of sKnotCount
nondecreasing knot values in the parametric
u direction.
tKnotCount
Specifies the number of knots in the parametric v direction.
tKnots
Specifies an array of tKnotCount
nondecreasing knot values in the parametric
v direction.
sStride
Specifies the offset (as a number of single-precision floating-point values)
between successive control points in the parametric u direction
in control
.
tStride
Specifies the offset (in single-precision floating-point values)
between successive control points in the parametric v direction
in control
.
control
Specifies an array containing control points for the NURBS surface.
The offsets between successive control points in the parametric u
and v directions are given by sStride
and tStride
.
sOrder
Specifies the order of the NURBS surface in the parametric u direction. The order is one more than the degree, hence a surface that is cubic in u has a u order of 4.
tOrder
Specifies the order of the NURBS surface in the parametric v direction. The order is one more than the degree, hence a surface that is cubic in v has a v order of 4.
type
Specifies type of the surface. type
can be any of the valid
two-dimensional evaluator types (such as GLU_MAP2_VERTEX_3
or
GLU_MAP2_COLOR_4
).
Use gluNurbsSurface
within a NURBS (Non-Uniform Rational B-Spline) surface
definition to describe the shape of a NURBS surface (before
any trimming). To mark the beginning of
a NURBS surface definition, use the gluBeginSurface command.
To mark the end of a NURBS surface definition, use the
gluEndSurface command. Call gluNurbsSurface
within a NURBS
surface definition only.
Positional, texture, and color coordinates are associated
with a surface by presenting each as a separate gluNurbsSurface
between a
gluBeginSurface/gluEndSurface pair. No more than
one call to gluNurbsSurface
for each of color, position, and texture
data can be made within a single gluBeginSurface/gluEndSurface
pair. Exactly one call must be made to describe the position of the
surface (a type
of GLU_MAP2_VERTEX_3
or GLU_MAP2_VERTEX_4
).
A NURBS surface can be trimmed by using the commands gluNurbsCurve and gluPwlCurve between calls to gluBeginTrim and gluEndTrim.
Note that a gluNurbsSurface
with sKnotCount
knots in the u direction
and tKnotCount
knots in the v direction with orders
sOrder
and tOrder
must have
(sKnotCount
- sOrder
)
tKnotCount
- tOrder
) control points.
The following commands render a textured NURBS surface with normals; the texture coordinates and normals are also NURBS surfaces:
gluBeginSurface(nobj); gluNurbsSurface(nobj, ..., GL_MAP2_TEXTURE_COORD_2); gluNurbsSurface(nobj, ..., GL_MAP2_NORMAL); gluNurbsSurface(nobj, ..., GL_MAP2_VERTEX_4); gluEndSurface(nobj);
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