XRRay: XRRay() constructor

Limited availability

This feature is not Baseline because it does not work in some of the most widely-used browsers.

Experimental: This is an experimental technology
Check the Browser compatibility table carefully before using this in production.

Secure context: This feature is available only in secure contexts (HTTPS), in some or all supporting browsers.

The XRRay() constructor creates a new XRRay object which is a geometric ray described by an origin point and a direction vector.

Syntax

js
new XRRay()
new XRRay(origin)
new XRRay(origin, direction)
new XRRay(transform)

Parameters

origin Optional

A point object defining the 3-dimensional point in space that the ray originates from, in meters. All dimensions are optional, however, if provided, the origin's w property must be 1.0. The object is initialized to { x: 0.0, y: 0.0, z: 0.0, w: 1.0 } by default.

direction Optional

A vector object defining the ray's 3-dimensional directional vector. All dimensions are optional, however, if provided, the direction's w property must be 0.0. The object is initialized to: { x: 0.0, y: 0.0, z: -1.0, w: 0.0 } by default.

transform Optional

An XRRigidTransform object representing the position and orientation of the ray.

Return value

A newly-created XRRay object.

Exceptions

TypeError

Thrown if one of the following conditions is met:

  • all of direction's x, y, and z coordinates are zero.
  • direction's w coordinate is not 0.0.
  • origin's w coordinate is not 1.0.

Examples

Creating XRRay objects

The XRRay() constructor allows to creating new rays by either providing an origin point and a direction vector, or by passing in an XRRigidTransform object.

js
// Default configuration
let ray1 = new XRRay();

// Specifying origin, leaving direction as default
let ray2 = new XRRay({ y: 0.5 });

// Specifying both, origin and direction
let origin = { x: 10.0, y: 10.0, z: 10.0, w: 1.0 };
let direction = { x: 10.0, y: 0.0, z: 0.0, w: 0.0 };
let ray3 = new XRRay(origin, direction);

// Using DOMPoint.fromPoint
let ray4 = new XRRay(DOMPoint.fromPoint(origin), DOMPoint.fromPoint(direction));

// Using rigid transform
let rigidTransform = new XRRigidTransform(
  DOMPoint.fromPoint(origin),
  DOMPoint.fromPoint(direction),
);
let ray5 = new XRRay(rigidTransform);

Specifications

Specification
WebXR Hit Test Module
# dom-xrray-xrray

Browser compatibility

desktopmobile
Chrome
Edge
Firefox
Opera
Safari
Chrome Android
Firefox for Android
Opera Android
Safari on iOS
Samsung Internet
WebView Android
WebView on iOS
XRRay() constructor
Experimental

See also