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  1. Drupal Core 11.1.x
  2. RoundingMode.php

class RoundingMode

Specifies a rounding behavior for numerical operations capable of discarding precision.

Each rounding mode indicates how the least significant returned digit of a rounded result is to be calculated. If fewer digits are returned than the digits needed to represent the exact numerical result, the discarded digits will be referred to as the discarded fraction regardless the digits' contribution to the value of the number. In other words, considered as a numerical value, the discarded fraction could have an absolute value greater than one.

Hierarchy

  • class \Ramsey\Uuid\Math\RoundingMode

Expanded class hierarchy of RoundingMode

2 files declare their use of RoundingMode
GenericTimeConverter.php in vendor/ramsey/uuid/src/Converter/Time/GenericTimeConverter.php
UnixTimeConverter.php in vendor/ramsey/uuid/src/Converter/Time/UnixTimeConverter.php

File

vendor/ramsey/uuid/src/Math/RoundingMode.php, line 45

Namespace

Ramsey\Uuid\Math
View source
final class RoundingMode {
    
    /**
     * Private constructor. This class is not instantiable.
     *
     * @codeCoverageIgnore
     */
    private function __construct() {
    }
    
    /**
     * Asserts that the requested operation has an exact result, hence no
     * rounding is necessary.
     */
    public const UNNECESSARY = 0;
    
    /**
     * Rounds away from zero.
     *
     * Always increments the digit prior to a nonzero discarded fraction.
     * Note that this rounding mode never decreases the magnitude of the
     * calculated value.
     */
    public const UP = 1;
    
    /**
     * Rounds towards zero.
     *
     * Never increments the digit prior to a discarded fraction (i.e.,
     * truncates). Note that this rounding mode never increases the magnitude of
     * the calculated value.
     */
    public const DOWN = 2;
    
    /**
     * Rounds towards positive infinity.
     *
     * If the result is positive, behaves as for UP; if negative, behaves as for
     * DOWN. Note that this rounding mode never decreases the calculated value.
     */
    public const CEILING = 3;
    
    /**
     * Rounds towards negative infinity.
     *
     * If the result is positive, behave as for DOWN; if negative, behave as for
     * UP. Note that this rounding mode never increases the calculated value.
     */
    public const FLOOR = 4;
    
    /**
     * Rounds towards "nearest neighbor" unless both neighbors are equidistant,
     * in which case round up.
     *
     * Behaves as for UP if the discarded fraction is >= 0.5; otherwise, behaves
     * as for DOWN. Note that this is the rounding mode commonly taught at
     * school.
     */
    public const HALF_UP = 5;
    
    /**
     * Rounds towards "nearest neighbor" unless both neighbors are equidistant,
     * in which case round down.
     *
     * Behaves as for UP if the discarded fraction is > 0.5; otherwise, behaves
     * as for DOWN.
     */
    public const HALF_DOWN = 6;
    
    /**
     * Rounds towards "nearest neighbor" unless both neighbors are equidistant,
     * in which case round towards positive infinity.
     *
     * If the result is positive, behaves as for HALF_UP; if negative, behaves
     * as for HALF_DOWN.
     */
    public const HALF_CEILING = 7;
    
    /**
     * Rounds towards "nearest neighbor" unless both neighbors are equidistant,
     * in which case round towards negative infinity.
     *
     * If the result is positive, behaves as for HALF_DOWN; if negative, behaves
     * as for HALF_UP.
     */
    public const HALF_FLOOR = 8;
    
    /**
     * Rounds towards the "nearest neighbor" unless both neighbors are
     * equidistant, in which case rounds towards the even neighbor.
     *
     * Behaves as for HALF_UP if the digit to the left of the discarded fraction
     * is odd; behaves as for HALF_DOWN if it's even.
     *
     * Note that this is the rounding mode that statistically minimizes
     * cumulative error when applied repeatedly over a sequence of calculations.
     * It is sometimes known as "Banker's rounding", and is chiefly used in the
     * USA.
     */
    public const HALF_EVEN = 9;

}

Members

Title Sort descending Modifiers Object type Summary
RoundingMode::CEILING public constant Rounds towards positive infinity.
RoundingMode::DOWN public constant Rounds towards zero.
RoundingMode::FLOOR public constant Rounds towards negative infinity.
RoundingMode::HALF_CEILING public constant Rounds towards "nearest neighbor" unless both neighbors are equidistant,
in which case round towards positive infinity.
RoundingMode::HALF_DOWN public constant Rounds towards "nearest neighbor" unless both neighbors are equidistant,
in which case round down.
RoundingMode::HALF_EVEN public constant Rounds towards the "nearest neighbor" unless both neighbors are
equidistant, in which case rounds towards the even neighbor.
RoundingMode::HALF_FLOOR public constant Rounds towards "nearest neighbor" unless both neighbors are equidistant,
in which case round towards negative infinity.
RoundingMode::HALF_UP public constant Rounds towards "nearest neighbor" unless both neighbors are equidistant,
in which case round up.
RoundingMode::UNNECESSARY public constant Asserts that the requested operation has an exact result, hence no
rounding is necessary.
RoundingMode::UP public constant Rounds away from zero.
RoundingMode::__construct private function Private constructor. This class is not instantiable.
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