a custom _Line to accommodate multi-dimensional values
a normal dojo._Line is the curve, and does Line(start,end) for propertyAnimation. as we make more complicatied animations, we realize some properties can have 2, or 4 values relevant (x,y) or (t,l,r,b) for example
this function provides support for those Lines, and is ported directly from 0.4 this is a lot of extra code for something so seldom used, so we'll put it here as and optional core addition. you can create a new line, and use it during onAnimate as you see fit.
Parameter | Type | Description |
---|---|---|
start | Integer | Array | An Integer (or an Array of integers) to use as a starting point |
end | Integer | Array | An Integer (or an Array of integers) to use as an ending point |
See the dojox/fx/_core reference documentation for more information.
see dojox.fx.smoothScroll
// this is 10 .. 100 and 50 .. 500 var curve = new dojox.fx._Line([10,50],[100,500]); // dojo.Animation.onAnimate is called at every step of the animation // to define current values. this _Line returns an array // at each step. arguments[0] and [1] in this example.
Returns the point on the line, or an array of points
Parameter | Type | Description |
---|---|---|
n | float | a floating point number greater than 0 and less than 1 |