Inherits from CC3ClipSpaceNode : CC3MeshNode : CC3LocalContentNode : CC3Node : CC3Identifiable : NSObject
Conforms to CC3ShadowProtocol
Declared in CC3ShadowVolumes.h

Overview

The mesh node used to paint the shadows cast by shadow volumes.

Shadow volumes are used to define a stencil that is then used to draw dark areas onto the viewport in clip-space, where scene mesh nodes are casting shadows. This painter is used to draw those dark areas where the stencil indicates.