Moves a Node object simulating a parabolic jump movement by modifying it's position attribute.
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Inherits ActionInterval.
Inherited by JumpTo.
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virtual JumpBy * | clone () const override |
| Returns a clone of action.
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virtual JumpBy * | reverse () const override |
| Returns a new action that performs the exact reverse of the action.
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virtual void | startWithTarget (Node *target) override |
| Called before the action start.
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virtual void | update (float time) override |
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float | getElapsed () |
| How many seconds had elapsed since the actions started to run.
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void | setAmplitudeRate (float amp) |
| Sets the amplitude rate, extension in GridAction.
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float | getAmplitudeRate () |
| Gets the amplitude rate, extension in GridAction.
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virtual bool | isDone () const override |
| Return true if the action has finished.
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virtual void | step (float dt) override |
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float | getDuration () const |
| Get duration in seconds of the action.
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void | setDuration (float duration) |
| Set duration in seconds of the action.
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virtual std::string | description () const |
| NA NA
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virtual void | stop () |
| Called after the action has finished.
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Node * | getTarget () const |
| Return certain target.
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void | setTarget (Node *target) |
| The action will modify the target properties.
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Node * | getOriginalTarget () const |
| Return a original Target.
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void | setOriginalTarget (Node *originalTarget) |
| Set the original target, since target can be nil.
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int | getTag () const |
| Returns a tag that is used to identify the action easily.
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void | setTag (int tag) |
| Changes the tag that is used to identify the action easily.
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unsigned int | getFlags () const |
| Returns a flag field that is used to group the actions easily.
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void | setFlags (unsigned int flags) |
| Changes the flag field that is used to group the actions easily.
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void | retain () |
| Retains the ownership.
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void | release () |
| Releases the ownership immediately.
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Ref * | autorelease () |
| Releases the ownership sometime soon automatically.
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unsigned int | getReferenceCount () const |
| Returns the Ref's current reference count.
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virtual | ~Ref () |
| Destructor.
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virtual | ~Clonable () |
| NA NA
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static JumpBy * | create (float duration, const Vec2 &position, float height, int jumps) |
| Creates the action.
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unsigned int | _ID |
| object id, ScriptSupport need public _ID
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int | _luaID |
| Lua reference id.
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void * | _scriptObject |
| scriptObject, support for swift
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bool | _rooted |
| When true, it means that the object was already rooted.
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static const int | INVALID_TAG = -1 |
| Default tag used for all the actions.
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Moves a Node object simulating a parabolic jump movement by modifying it's position attribute.
static JumpBy* create |
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float |
duration, |
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const Vec2 & |
position, |
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float |
height, |
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int |
jumps |
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static |
Creates the action.
- Parameters
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duration | Duration time, in seconds. |
position | The jumping distance. |
height | The jumping height. |
jumps | The jumping times. |
- Returns
- An autoreleased JumpBy object.
virtual JumpBy* clone |
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const |
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overridevirtual |
Returns a clone of action.
- Returns
- A clone action.
Reimplemented from ActionInterval.
Reimplemented in JumpTo.
virtual JumpBy* reverse |
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const |
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overridevirtual |
Returns a new action that performs the exact reverse of the action.
- Returns
- A new action that performs the exact reverse of the action. NA
Reimplemented from ActionInterval.
Reimplemented in JumpTo.
virtual void startWithTarget |
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Node * |
target | ) |
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overridevirtual |
Called before the action start.
It will also set the target.
- Parameters
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Reimplemented from ActionInterval.
Reimplemented in JumpTo.
virtual void update |
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float |
time | ) |
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overridevirtual |
- Parameters
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Reimplemented from Action.
bool initWithDuration |
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float |
duration, |
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const Vec2 & |
position, |
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float |
height, |
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int |
jumps |
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protected |
initializes the action
- Parameters
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The documentation for this class was generated from the following file: