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float | getAngle () const |
| Get the ratchet angle.
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void | setAngle (float angle) |
| Set the ratchet angle.
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float | getPhase () const |
| Get the initial offset.
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void | setPhase (float phase) |
| Set the initial offset.
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float | getRatchet () const |
| Get the distance between "clicks".
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void | setRatchet (float ratchet) |
| Set the distance between "clicks".
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virtual bool | createConstraints () override |
| Create constraints for this type joint.
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PhysicsBody * | getBodyA () const |
| Get physics body a connected to this joint.
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PhysicsBody * | getBodyB () const |
| Get physics body b connected to this joint.
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PhysicsWorld * | getWorld () const |
| Get the physics world.
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int | getTag () const |
| Get this joint's tag.
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void | setTag (int tag) |
| Set this joint's tag.
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bool | isEnabled () const |
| Determines if the joint is enable.
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void | setEnable (bool enable) |
| Enable/Disable the joint.
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bool | isCollisionEnabled () const |
| Determines if the collision is enable.
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void | setCollisionEnable (bool enable) |
| Enable/disable the collision between two bodies.
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void | removeFormWorld () |
| Remove the joint from the world.
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void | setMaxForce (float force) |
| Set the max force between two bodies.
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float | getMaxForce () const |
| Get the max force setting.
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Works like a socket wrench.