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| Scale9Sprite () |
| Default constructor.
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virtual | ~Scale9Sprite () |
| Default destructor.
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virtual bool | initWithFile (const std::string &file, const Rect &rect, const Rect &capInsets) |
| Initializes a 9-slice sprite with a texture file, a delimitation zone and with the specified cap insets.
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virtual bool | initWithFile (const Rect &capInsets, const std::string &file) |
| Initializes a 9-slice sprite with a texture file and with the specified cap insets.
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virtual bool | initWithSpriteFrame (SpriteFrame *spriteFrame, const Rect &capInsets) |
| Initializes a 9-slice sprite with an sprite frame and with the specified cap insets.
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virtual bool | initWithSpriteFrameName (const std::string &spriteFrameName, const Rect &capInsets) |
| Initializes a 9-slice sprite with an sprite frame name and with the specified cap insets.
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virtual bool | initWithFile (const std::string &file, const Rect &rect) override |
| Initializes a 9-slice sprite with a texture file and a delimitation zone.
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virtual bool | initWithFile (const std::string &file) override |
| Initializes a 9-slice sprite with a texture file.
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virtual bool | initWithSpriteFrameName (const std::string &spriteFrameName) override |
| Initializes a 9-slice sprite with an sprite frame name.
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virtual bool | init (Sprite *sprite, const Rect &rect, bool rotated, const Rect &capInsets) |
| Initializes a 9-slice sprite with an sprite instance.
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virtual bool | init (Sprite *sprite, const Rect &rect, const Rect &capInsets) |
| Initializes a 9-slice sprite with an sprite instance.
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virtual bool | init (Sprite *sprite, const Rect &rect, bool rotated, const Vec2 &offset, const Size &originalSize, const Rect &capInsets) |
| Initializes a 9-slice sprite with an sprite instance.
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Scale9Sprite * | resizableSpriteWithCapInsets (const Rect &capInsets) const |
| Creates and returns a new sprite object with the specified cap insets.
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virtual bool | updateWithSprite (Sprite *sprite, const Rect &rect, bool rotated, const Rect &capInsets) |
| Update Scale9Sprite with a specified sprite.
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virtual bool | updateWithSprite (Sprite *sprite, const Rect &rect, bool rotated, const Vec2 &offset, const Size &originalSize, const Rect &capInsets) |
| Update Scale9Sprite with a specified sprite.
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virtual void | setSpriteFrame (SpriteFrame *spriteFrame, const Rect &capInsets) |
| Change inner sprite's sprite frame.
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void | setState (State state) |
| Change the state of 9-slice sprite.
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State | getState () const |
| Query the current bright state.
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Size | getOriginalSize () const |
| Query the sprite's original size.
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void | setPreferredSize (const Size &size) |
| Change the preferred size of Scale9Sprite.
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Size | getPreferredSize () const |
| Query the Scale9Sprite's preferred size.
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void | setInsetLeft (float leftInset) |
| Change the left sprite's cap inset.
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float | getInsetLeft () const |
| Query the left sprite's cap inset.
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void | setInsetTop (float topInset) |
| Change the top sprite's cap inset.
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float | getInsetTop () const |
| Query the top sprite's cap inset.
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void | setInsetRight (float rightInset) |
| Change the right sprite's cap inset.
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float | getInsetRight () const |
| Query the right sprite's cap inset.
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void | setInsetBottom (float bottomInset) |
| Change the bottom sprite's cap inset.
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float | getInsetBottom () const |
| Query the bottom sprite's cap inset.
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void | setScale9Enabled (bool enabled) |
| Toggle 9-slice feature.
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bool | isScale9Enabled () const |
| Query whether the Scale9Sprite is enable 9-slice or not.
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Sprite * | getSprite () |
| Get the original no 9-sliced sprite.
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void | copyTo (Scale9Sprite *copy) const |
| copies self to copy
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void | setRenderingType (RenderingType type) |
| Set the slice sprite rendering type.
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RenderingType | getRenderingType () const |
| Return the slice sprite rendering type.
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void | setCapInsets (const Rect &insets) |
| Set the Cap Insets in Points using the untrimmed size as reference.
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Rect | getCapInsets () const |
| Returns the Cap Insets.
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virtual bool | isFrameDisplayed (SpriteFrame *frame) const |
| Returns whether or not a SpriteFrame is being displayed.
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virtual SpriteFrame * | getSpriteFrame () const |
| Returns the current displayed frame.
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V3F_C4B_T2F_Quad | getQuad () const |
| Returns the quad (tex coords, vertex coords and color) information.
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bool | isTextureRectRotated () const |
| Returns whether or not the texture rectangle is rotated.
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unsigned int | getAtlasIndex () const |
| Returns the index used on the TextureAtlas.
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void | setAtlasIndex (unsigned int atlasIndex) |
| Sets the index used on the TextureAtlas.
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const Rect & | getTextureRect () const |
| Returns the rect of the Sprite in points.
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TextureAtlas * | getTextureAtlas () const |
| Gets the weak reference of the TextureAtlas when the sprite is rendered using via SpriteBatchNode.
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virtual void | setProgramState (backend::ProgramState *programState) override |
| Set ProgramState.
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virtual backend::ProgramState * | getProgramState () const override |
| Get current ProgramState.
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void | setTextureAtlas (TextureAtlas *textureAtlas) |
| Sets the weak reference of the TextureAtlas when the sprite is rendered using via SpriteBatchNode.
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const Vec2 & | getOffsetPosition () const |
| Gets the offset position of the sprite.
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bool | isFlippedX () const |
| Returns the flag which indicates whether the sprite is flipped horizontally or not.
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void | setFlippedX (bool flippedX) |
| Sets whether the sprite should be flipped horizontally or not.
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bool | isFlippedY () const |
| Return the flag which indicates whether the sprite is flipped vertically or not.
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void | setFlippedY (bool flippedY) |
| Sets whether the sprite should be flipped vertically or not.
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const PolygonInfo & | getPolygonInfo () const |
| returns a reference of the polygon information associated with this sprite
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void | setPolygonInfo (const PolygonInfo &info) |
| set the sprite to use this new PolygonInfo
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void | setStretchEnabled (bool enabled) |
| whether or not contentSize stretches the sprite's texture
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bool | isStretchEnabled () const |
| returns whether or not contentSize stretches the sprite's texture
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virtual void | updateTransform () override |
| Updates the quad according the rotation, position, scale values.
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virtual SpriteBatchNode * | getBatchNode () const |
| Returns the batch node object if this sprite is rendered by SpriteBatchNode.
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virtual void | setBatchNode (SpriteBatchNode *spriteBatchNode) |
| Sets the batch node to sprite.
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virtual void | setTexture (const std::string &filename) |
| Sets a new texture (from a filename) to the sprite.
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virtual void | setTexture (Texture2D *texture) override |
| This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts. The Texture's rect is not changed.
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virtual Texture2D * | getTexture () const override |
| Returns the Texture2D object used by the sprite.
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virtual void | setTextureRect (const Rect &rect) |
| Updates the texture rect of the Sprite in points.
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virtual void | setTextureRect (const Rect &rect, bool rotated, const Size &untrimmedSize) |
| This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts. It will update the texture coordinates and the vertex rectangle.
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virtual void | setVertexRect (const Rect &rect) |
| Sets the vertex rect.
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virtual void | setCenterRectNormalized (const Rect &rect) |
| setCenterRectNormalized
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virtual Rect | getCenterRectNormalized () const |
| getCenterRectNormalized
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virtual void | setCenterRect (const Rect &rect) |
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virtual Rect | getCenterRect () const |
| Returns the Cap Insets rect.
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virtual void | setSpriteFrame (const std::string &spriteFrameName) |
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virtual void | setSpriteFrame (SpriteFrame *newFrame) |
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virtual void | setDisplayFrameWithAnimationName (const std::string &animationName, unsigned int frameIndex) |
| Changes the display frame with animation name and index.
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virtual bool | isDirty () const |
| Whether or not the Sprite needs to be updated in the Atlas.
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virtual void | setDirty (bool dirty) |
| Makes the Sprite to be updated in the Atlas.
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virtual std::string | getDescription () const override |
| NA
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virtual void | setScaleX (float scaleX) override |
| Sets the scale (x) of the node.
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virtual void | setScaleY (float scaleY) override |
| Sets the scale (y) of the node.
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virtual void | setScale (float scaleX, float scaleY) override |
| Sets the scale (x,y) of the node.
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virtual void | setPosition (const Vec2 &pos) override |
| NA NA
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virtual void | setPosition (float x, float y) override |
| Sets the position (x,y) of the node in its parent's coordinate system.
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virtual void | setRotation (float rotation) override |
| Sets the rotation (angle) of the node in degrees.
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virtual void | setRotationSkewX (float rotationX) override |
| Sets the X rotation (angle) of the node in degrees which performs a horizontal rotational skew.
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virtual void | setRotationSkewY (float rotationY) override |
| Sets the Y rotation (angle) of the node in degrees which performs a vertical rotational skew.
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virtual void | setSkewX (float sx) override |
| Changes the X skew angle of the node in degrees.
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virtual void | setSkewY (float sy) override |
| Changes the Y skew angle of the node in degrees.
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virtual void | removeChild (Node *child, bool cleanup) override |
| Removes a child from the container.
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virtual void | removeAllChildrenWithCleanup (bool cleanup) override |
| Removes all children from the container, and do a cleanup to all running actions depending on the cleanup parameter.
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virtual void | reorderChild (Node *child, int zOrder) override |
| Reorders a child according to a new z value.
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virtual void | addChild (Node *child, int zOrder, int tag) override |
| Adds a child to the container with z order and tag.
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virtual void | addChild (Node *child, int zOrder, const std::string &name) override |
| Adds a child to the container with z order and tag.
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virtual void | sortAllChildren () override |
| Sorts the children array once before drawing, instead of every time when a child is added or reordered.
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virtual void | setScale (float scale) override |
| Sets the scale (x,y,z) of the node.
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virtual void | setPositionZ (float positionZ) override |
| Sets the 'z' coordinate in the position.
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virtual void | setAnchorPoint (const Vec2 &anchor) override |
| Sets the anchor point in percent.
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virtual void | setContentSize (const Size &size) override |
| Sets the untransformed size of the node.
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virtual void | setIgnoreAnchorPointForPosition (bool value) override |
| Sets whether the anchor point will be (0,0) when you position this node.
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virtual void | setVisible (bool bVisible) override |
| Sets whether the node is visible.
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virtual void | draw (Renderer *renderer, const Mat4 &transform, uint32_t flags) override |
| Override this method to draw your own node.
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virtual void | setOpacityModifyRGB (bool modify) override |
| If you want the opacity affect the color property, then set to true.
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virtual bool | isOpacityModifyRGB () const override |
| If node opacity will modify the RGB color value, then you should override this method and return true.
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void | setBlendFunc (const BlendFunc &blendFunc) override |
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const BlendFunc & | getBlendFunc () const override |
| NA NA
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static Sprite * | create () |
| Creates an empty sprite without texture.
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virtual bool | isRunning () const |
| Returns whether or not the node is "running".
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void | scheduleUpdateWithPriorityLua (int handler, int priority) |
| Schedules for lua script.
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virtual void | cleanup () |
| Stops all running actions and schedulers.
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virtual void | visit (Renderer *renderer, const Mat4 &parentTransform, uint32_t parentFlags) |
| Visits this node's children and draw them recursively.
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virtual Scene * | getScene () const |
| Returns the Scene that contains the Node.
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virtual Rect | getBoundingBox () const |
| Returns an AABB (axis-aligned bounding-box) in its parent's coordinate system.
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virtual void | setEventDispatcher (EventDispatcher *dispatcher) |
| Set event dispatcher for scene.
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virtual EventDispatcher * | getEventDispatcher () const |
| Get the event dispatcher of scene.
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virtual uint8_t | getOpacity () const |
| Return the node's opacity.
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virtual uint8_t | getDisplayedOpacity () const |
| Return the node's display opacity.
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virtual void | setOpacity (uint8_t opacity) |
| Change node opacity.
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virtual void | updateDisplayedOpacity (uint8_t parentOpacity) |
| Update the displayed opacity of node with it's parent opacity;.
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virtual bool | isCascadeOpacityEnabled () const |
| Whether cascadeOpacity is enabled or not.
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virtual void | setCascadeOpacityEnabled (bool cascadeOpacityEnabled) |
| Change node's cascadeOpacity property.
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virtual const Color3B & | getColor () const |
| Query node's color value.
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virtual const Color3B & | getDisplayedColor () const |
| Query node's displayed color.
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virtual void | setColor (const Color3B &color) |
| Change the color of node.
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virtual void | updateDisplayedColor (const Color3B &parentColor) |
| Update node's displayed color with its parent color.
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virtual bool | isCascadeColorEnabled () const |
| Query whether cascadeColor is enabled or not.
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virtual void | setCascadeColorEnabled (bool cascadeColorEnabled) |
| If you want node's color affect the children node's color, then set it to true.
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void | setOnEnterCallback (const std::function< void()> &callback) |
| Set the callback of event onEnter.
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const std::function< void()> & | getOnEnterCallback () const |
| Get the callback of event onEnter.
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void | setOnExitCallback (const std::function< void()> &callback) |
| Set the callback of event onExit.
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const std::function< void()> & | getOnExitCallback () const |
| Get the callback of event onExit.
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void | setOnEnterTransitionDidFinishCallback (const std::function< void()> &callback) |
| Set the callback of event EnterTransitionDidFinish.
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const std::function< void()> & | getOnEnterTransitionDidFinishCallback () const |
| Get the callback of event EnterTransitionDidFinish.
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void | setOnExitTransitionDidStartCallback (const std::function< void()> &callback) |
| Set the callback of event ExitTransitionDidStart.
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const std::function< void()> & | getOnExitTransitionDidStartCallback () const |
| Get the callback of event ExitTransitionDidStart.
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unsigned short | getCameraMask () const |
| get & set camera mask, the node is visible by the camera whose camera flag & node's camera mask is true
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virtual void | setCameraMask (unsigned short mask, bool applyChildren=true) |
| Modify the camera mask for current node.
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virtual void | setLocalZOrder (std::int32_t localZOrder) |
| LocalZOrder is the 'key' used to sort the node relative to its siblings.
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virtual void | _setLocalZOrder (std::int32_t z) |
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void | updateOrderOfArrival () |
| !!! ONLY FOR INTERNAL USE Sets the arrival order when this node has a same ZOrder with other children.
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virtual std::int32_t | getLocalZOrder () const |
| Gets the local Z order of this node.
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virtual void | setGlobalZOrder (float globalZOrder) |
| Defines the order in which the nodes are renderer.
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virtual float | getGlobalZOrder () const |
| Returns the Node's Global Z Order.
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virtual float | getScaleX () const |
| Returns the scale factor on X axis of this node.
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virtual float | getScaleY () const |
| Returns the scale factor on Y axis of this node.
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virtual void | setScaleZ (float scaleZ) |
| Changes the scale factor on Z axis of this node.
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virtual float | getScaleZ () const |
| Returns the scale factor on Z axis of this node.
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virtual float | getScale () const |
| Gets the scale factor of the node, when X and Y have the same scale factor.
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virtual void | setPositionNormalized (const Vec2 &position) |
| Sets the position (x,y) using values between 0 and 1.
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virtual void | setNormalizedPosition (const Vec2 &position) |
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virtual const Vec2 & | getPosition () const |
| Gets the position (x,y) of the node in its parent's coordinate system.
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virtual const Vec2 & | getPositionNormalized () const |
| Returns the normalized position.
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virtual const Vec2 & | getNormalizedPosition () const |
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virtual void | getPosition (float *x, float *y) const |
| Gets position in a more efficient way, returns two number instead of a Vec2 object.
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virtual void | setPositionX (float x) |
| Gets/Sets x or y coordinate individually for position.
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virtual float | getPositionX () const |
| Gets the x coordinate of the node in its parent's coordinate system.
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virtual void | setPositionY (float y) |
| Sets the y coordinate of the node in its parent's coordinate system.
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virtual float | getPositionY () const |
| Gets the y coordinate of the node in its parent's coordinate system.
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virtual void | setPosition3D (const Vec3 &position) |
| Sets the position (X, Y, and Z) in its parent's coordinate system.
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virtual Vec3 | getPosition3D () const |
| Returns the position (X,Y,Z) in its parent's coordinate system.
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virtual float | getPositionZ () const |
| Gets position Z coordinate of this node.
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virtual float | getSkewX () const |
| Returns the X skew angle of the node in degrees.
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virtual float | getSkewY () const |
| Returns the Y skew angle of the node in degrees.
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virtual const Vec2 & | getAnchorPoint () const |
| Returns the anchor point in percent.
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virtual const Vec2 & | getAnchorPointInPoints () const |
| Returns the anchorPoint in absolute pixels.
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virtual const Size & | getContentSize () const |
| Returns the untransformed size of the node.
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virtual bool | isVisible () const |
| Determines if the node is visible.
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virtual float | getRotation () const |
| Returns the rotation of the node in degrees.
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virtual void | setRotation3D (const Vec3 &rotation) |
| Sets the rotation (X,Y,Z) in degrees.
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virtual Vec3 | getRotation3D () const |
| Returns the rotation (X,Y,Z) in degrees.
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virtual void | setRotationQuat (const Quaternion &quat) |
| Set rotation by quaternion.
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virtual Quaternion | getRotationQuat () const |
| Return the rotation by quaternion, Note that when _rotationZ_X == _rotationZ_Y, the returned quaternion equals to RotationZ_X * RotationY * RotationX, it equals to RotationY * RotationX otherwise.
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virtual float | getRotationSkewX () const |
| Gets the X rotation (angle) of the node in degrees which performs a horizontal rotation skew.
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virtual float | getRotationSkewY () const |
| Gets the Y rotation (angle) of the node in degrees which performs a vertical rotational skew.
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virtual bool | isIgnoreAnchorPointForPosition () const |
| Gets whether the anchor point will be (0,0) when you position this node.
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virtual int | getTag () const |
| Returns a tag that is used to identify the node easily.
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virtual void | setTag (int tag) |
| Changes the tag that is used to identify the node easily.
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virtual const std::string & | getName () const |
| Returns a string that is used to identify the node.
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virtual void | setName (const std::string &name) |
| Changes the name that is used to identify the node easily.
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virtual void * | getUserData () |
| Returns a custom user data pointer.
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virtual const void * | getUserData () const |
| NA
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virtual void | setUserData (void *userData) |
| Sets a custom user data pointer.
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virtual Ref * | getUserObject () |
| Returns a user assigned Object.
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virtual const Ref * | getUserObject () const |
| NA
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virtual void | setUserObject (Ref *userObject) |
| Returns a user assigned Object.
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virtual void | onEnter () |
| Event callback that is invoked every time when Node enters the 'stage'.
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virtual void | onEnterTransitionDidFinish () |
| Event callback that is invoked when the Node enters in the 'stage'.
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virtual void | onExit () |
| Event callback that is invoked every time the Node leaves the 'stage'.
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virtual void | onExitTransitionDidStart () |
| Event callback that is called every time the Node leaves the 'stage'.
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virtual void | setActionManager (ActionManager *actionManager) |
| Sets the ActionManager object that is used by all actions.
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virtual ActionManager * | getActionManager () |
| Gets the ActionManager object that is used by all actions.
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virtual const ActionManager * | getActionManager () const |
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virtual Action * | runAction (Action *action) |
| Executes an action, and returns the action that is executed.
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void | stopAllActions () |
| Stops and removes all actions from the running action list .
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void | stopAction (Action *action) |
| Stops and removes an action from the running action list.
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void | stopActionByTag (int tag) |
| Removes an action from the running action list by its tag.
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void | stopAllActionsByTag (int tag) |
| Removes all actions from the running action list by its tag.
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void | stopActionsByFlags (unsigned int flags) |
| Removes all actions from the running action list by its flags.
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Action * | getActionByTag (int tag) |
| Gets an action from the running action list by its tag.
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ssize_t | getNumberOfRunningActions () const |
| Returns the numbers of actions that are running plus the ones that are schedule to run (actions in actionsToAdd and actions arrays).
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ssize_t | getNumberOfRunningActionsByTag (int tag) const |
| Returns the numbers of actions that are running plus the ones that are schedule to run (actions in actionsToAdd and actions arrays) with a specific tag.
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virtual void | setScheduler (Scheduler *scheduler) |
| Sets a Scheduler object that is used to schedule all "updates" and timers.
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virtual Scheduler * | getScheduler () |
| Gets a Scheduler object.
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virtual const Scheduler * | getScheduler () const |
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bool | isScheduled (SEL_SCHEDULE selector) const |
| Checks whether a selector is scheduled.
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bool | isScheduled (const std::string &key) const |
| Checks whether a lambda function is scheduled.
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void | scheduleUpdate () |
| Schedules the "update" method.
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void | scheduleUpdateWithPriority (int priority) |
| Schedules the "update" method with a custom priority.
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void | unscheduleUpdate () |
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void | schedule (SEL_SCHEDULE selector, float interval, unsigned int repeat, float delay) |
| Schedules a custom selector.
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void | schedule (SEL_SCHEDULE selector, float interval) |
| Schedules a custom selector with an interval time in seconds.
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void | scheduleOnce (SEL_SCHEDULE selector, float delay) |
| Schedules a selector that runs only once, with a delay of 0 or larger.
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void | scheduleOnce (const std::function< void(float)> &callback, float delay, const std::string &key) |
| Schedules a lambda function that runs only once, with a delay of 0 or larger.
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void | schedule (SEL_SCHEDULE selector) |
| Schedules a custom selector, the scheduled selector will be ticked every frame.
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void | schedule (const std::function< void(float)> &callback, const std::string &key) |
| Schedules a lambda function.
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void | schedule (const std::function< void(float)> &callback, float interval, const std::string &key) |
| Schedules a lambda function.
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void | schedule (const std::function< void(float)> &callback, float interval, unsigned int repeat, float delay, const std::string &key) |
| Schedules a lambda function.
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void | unschedule (SEL_SCHEDULE selector) |
| Unschedules a custom selector.
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void | unschedule (const std::string &key) |
| Unschedules a lambda function.
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void | unscheduleAllCallbacks () |
| Unschedule all scheduled selectors and lambda functions: custom selectors, and the 'update' selector and lambda functions.
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virtual void | resume () |
| Resumes all scheduled selectors, actions and event listeners.
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virtual void | pause () |
| Pauses all scheduled selectors, actions and event listeners.
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virtual void | update (float delta) |
| Update method will be called automatically every frame if "scheduleUpdate" is called, and the node is "live".
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virtual const Mat4 & | getNodeToParentTransform () const |
| Returns the matrix that transform the node's (local) space coordinates into the parent's space coordinates.
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virtual AffineTransform | getNodeToParentAffineTransform () const |
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virtual Mat4 | getNodeToParentTransform (Node *ancestor) const |
| Returns the matrix that transform the node's (local) space coordinates into the parent's space coordinates.
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virtual AffineTransform | getNodeToParentAffineTransform (Node *ancestor) const |
| Returns the affine transform matrix that transform the node's (local) space coordinates into the parent's space coordinates.
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virtual void | setNodeToParentTransform (const Mat4 &transform) |
| Sets the transformation matrix manually.
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virtual const Mat4 & | getParentToNodeTransform () const |
| Returns the matrix that transform parent's space coordinates to the node's (local) space coordinates.
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virtual AffineTransform | getParentToNodeAffineTransform () const |
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virtual Mat4 | getNodeToWorldTransform () const |
| Returns the world affine transform matrix.
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virtual AffineTransform | getNodeToWorldAffineTransform () const |
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virtual Mat4 | getWorldToNodeTransform () const |
| Returns the inverse world affine transform matrix.
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virtual AffineTransform | getWorldToNodeAffineTransform () const |
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Vec2 | convertToNodeSpace (const Vec2 &worldPoint) const |
| Converts a Vec2 to node (local) space coordinates.
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Vec2 | convertToWorldSpace (const Vec2 &nodePoint) const |
| Converts a Vec2 to world space coordinates.
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Vec2 | convertToNodeSpaceAR (const Vec2 &worldPoint) const |
| Converts a Vec2 to node (local) space coordinates.
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Vec2 | convertToWorldSpaceAR (const Vec2 &nodePoint) const |
| Converts a local Vec2 to world space coordinates.The result is in Points.
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Vec2 | convertTouchToNodeSpace (Touch *touch) const |
| convenience methods which take a Touch instead of Vec2.
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Vec2 | convertTouchToNodeSpaceAR (Touch *touch) const |
| converts a Touch (world coordinates) into a local coordinate.
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void | setAdditionalTransform (const Mat4 *additionalTransform) |
| Sets an additional transform matrix to the node.
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void | setAdditionalTransform (const Mat4 &additionalTransform) |
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void | setAdditionalTransform (const AffineTransform &additionalTransform) |
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Component * | getComponent (const std::string &name) |
| Gets a component by its name.
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virtual bool | addComponent (Component *component) |
| Adds a component.
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virtual bool | removeComponent (const std::string &name) |
| Removes a component by its name.
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virtual bool | removeComponent (Component *component) |
| Removes a component by its pointer.
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virtual void | removeAllComponents () |
| Removes all components.
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virtual void | addChild (Node *child) |
| Adds a child to the container with z-order as 0.
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virtual void | addChild (Node *child, int localZOrder) |
| Adds a child to the container with a local z-order.
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virtual Node * | getChildByTag (int tag) const |
| Gets a child from the container with its tag.
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template<typename T > |
T | getChildByTag (int tag) const |
| Gets a child from the container with its tag that can be cast to Type T.
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virtual Node * | getChildByName (const std::string &name) const |
| Gets a child from the container with its name.
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template<typename T > |
T | getChildByName (const std::string &name) const |
| Gets a child from the container with its name that can be cast to Type T.
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virtual void | enumerateChildren (const std::string &name, std::function< bool(Node *node)> callback) const |
| Search the children of the receiving node to perform processing for nodes which share a name.
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virtual Vector< Node * > & | getChildren () |
| Returns the array of the node's children.
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virtual const Vector< Node * > & | getChildren () const |
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virtual ssize_t | getChildrenCount () const |
| Returns the amount of children.
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virtual void | setParent (Node *parent) |
| Sets the parent node.
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virtual Node * | getParent () |
| Returns a pointer to the parent node.
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virtual const Node * | getParent () const |
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virtual void | removeFromParent () |
| Removes this node itself from its parent node with a cleanup.
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virtual void | removeFromParentAndCleanup (bool cleanup) |
| Removes this node itself from its parent node.
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virtual void | removeChildByTag (int tag, bool cleanup=true) |
| Removes a child from the container by tag value.
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virtual void | removeChildByName (const std::string &name, bool cleanup=true) |
| Removes a child from the container by tag value.
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virtual void | removeAllChildren () |
| Removes all children from the container with a cleanup.
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void | retain () |
| Retains the ownership.
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void | release () |
| Releases the ownership immediately.
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Ref * | autorelease () |
| Releases the ownership sometime soon automatically.
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unsigned int | getReferenceCount () const |
| Returns the Ref's current reference count.
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virtual | ~Ref () |
| Destructor.
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