Calls a 'callback'.
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Inherits ActionInstant.
Inherited by CallFuncN.
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virtual void | execute () |
| Executes the callback.
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virtual void | update (float time) override |
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virtual CallFunc * | reverse () const override |
| Returns a new action that performs the exact reverse of the action.
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virtual CallFunc * | clone () const override |
| Returns a clone of action.
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virtual void | startWithTarget (Node *target) override |
| Called before the action start.
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virtual bool | isDone () const override |
| Return true if the action has finished.
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virtual void | step (float dt) override |
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float | getDuration () const |
| Get duration in seconds of the action.
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void | setDuration (float duration) |
| Set duration in seconds of the action.
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virtual std::string | description () const |
| NA NA
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virtual void | stop () |
| Called after the action has finished.
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Node * | getTarget () const |
| Return certain target.
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void | setTarget (Node *target) |
| The action will modify the target properties.
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Node * | getOriginalTarget () const |
| Return a original Target.
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void | setOriginalTarget (Node *originalTarget) |
| Set the original target, since target can be nil.
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int | getTag () const |
| Returns a tag that is used to identify the action easily.
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void | setTag (int tag) |
| Changes the tag that is used to identify the action easily.
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unsigned int | getFlags () const |
| Returns a flag field that is used to group the actions easily.
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void | setFlags (unsigned int flags) |
| Changes the flag field that is used to group the actions easily.
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void | retain () |
| Retains the ownership.
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void | release () |
| Releases the ownership immediately.
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Ref * | autorelease () |
| Releases the ownership sometime soon automatically.
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unsigned int | getReferenceCount () const |
| Returns the Ref's current reference count.
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virtual | ~Ref () |
| Destructor.
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virtual | ~Clonable () |
| NA NA
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static CallFunc * | create (const std::function< void()> &func) |
| Creates the action with the callback of type std::function<void()>.
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bool | initWithFunction (const std::function< void()> &func) |
| initializes the action with the std::function<void()> NA
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unsigned int | _ID |
| object id, ScriptSupport need public _ID
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int | _luaID |
| Lua reference id.
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void * | _scriptObject |
| scriptObject, support for swift
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bool | _rooted |
| When true, it means that the object was already rooted.
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static const int | INVALID_TAG = -1 |
| Default tag used for all the actions.
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static CallFunc* create |
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const std::function< void()> & |
func | ) |
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static |
Creates the action with the callback of type std::function<void()>.
This is the preferred way to create the callback. When this function bound in js or lua ,the input param will be changed. In js: var create(var func, var this, var [data]) or var create(var func). In lua:local create(local funcID).
- Parameters
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func | A callback function need to be executed. |
- Returns
- An autoreleased CallFunc object.
virtual void update |
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float |
time | ) |
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overridevirtual |
Returns a new action that performs the exact reverse of the action.
- Returns
- A new action that performs the exact reverse of the action. NA
Reimplemented from ActionInstant.
The documentation for this class was generated from the following file: