Rotates a Node object clockwise a number of degrees by modifying it's rotation attribute.
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Inherits ActionInterval.
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virtual RotateBy * | clone () const override |
| Returns a clone of action.
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virtual RotateBy * | reverse () const override |
| Returns a new action that performs the exact reverse of the action.
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virtual void | startWithTarget (Node *target) override |
| Called before the action start.
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virtual void | update (float time) override |
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float | getElapsed () |
| How many seconds had elapsed since the actions started to run.
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void | setAmplitudeRate (float amp) |
| Sets the amplitude rate, extension in GridAction.
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float | getAmplitudeRate () |
| Gets the amplitude rate, extension in GridAction.
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virtual bool | isDone () const override |
| Return true if the action has finished.
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virtual void | step (float dt) override |
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float | getDuration () const |
| Get duration in seconds of the action.
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void | setDuration (float duration) |
| Set duration in seconds of the action.
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virtual std::string | description () const |
| NA NA
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virtual void | stop () |
| Called after the action has finished.
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Node * | getTarget () const |
| Return certain target.
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void | setTarget (Node *target) |
| The action will modify the target properties.
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Node * | getOriginalTarget () const |
| Return a original Target.
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void | setOriginalTarget (Node *originalTarget) |
| Set the original target, since target can be nil.
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int | getTag () const |
| Returns a tag that is used to identify the action easily.
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void | setTag (int tag) |
| Changes the tag that is used to identify the action easily.
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unsigned int | getFlags () const |
| Returns a flag field that is used to group the actions easily.
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void | setFlags (unsigned int flags) |
| Changes the flag field that is used to group the actions easily.
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void | retain () |
| Retains the ownership.
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void | release () |
| Releases the ownership immediately.
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Ref * | autorelease () |
| Releases the ownership sometime soon automatically.
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unsigned int | getReferenceCount () const |
| Returns the Ref's current reference count.
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virtual | ~Ref () |
| Destructor.
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virtual | ~Clonable () |
| NA NA
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static RotateBy * | create (float duration, float deltaAngle) |
| Creates the action.
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static RotateBy * | create (float duration, float deltaAngleZ_X, float deltaAngleZ_Y) |
| Creates the action with separate rotation angles.
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static RotateBy * | create (float duration, const Vec3 &deltaAngle3D) |
| Creates the action with 3D rotation angles.
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unsigned int | _ID |
| object id, ScriptSupport need public _ID
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int | _luaID |
| Lua reference id.
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void * | _scriptObject |
| scriptObject, support for swift
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bool | _rooted |
| When true, it means that the object was already rooted.
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static const int | INVALID_TAG = -1 |
| Default tag used for all the actions.
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Rotates a Node object clockwise a number of degrees by modifying it's rotation attribute.
static RotateBy* create |
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float |
duration, |
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float |
deltaAngle |
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static |
Creates the action.
- Parameters
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duration | Duration time, in seconds. |
deltaAngle | In degreesCW. |
- Returns
- An autoreleased RotateBy object.
static RotateBy* create |
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float |
duration, |
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float |
deltaAngleZ_X, |
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float |
deltaAngleZ_Y |
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Creates the action with separate rotation angles.
- Parameters
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duration | Duration time, in seconds. |
deltaAngleZ_X | In degreesCW. |
deltaAngleZ_Y | In degreesCW. |
- Returns
- An autoreleased RotateBy object.
- Warning
- The physics body contained in Node doesn't support rotate with different x and y angle.
static RotateBy* create |
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float |
duration, |
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const Vec3 & |
deltaAngle3D |
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Creates the action with 3D rotation angles.
- Parameters
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duration | Duration time, in seconds. |
deltaAngle3D | A Vec3 angle. |
- Returns
- An autoreleased RotateBy object.
Returns a clone of action.
- Returns
- A clone action.
Reimplemented from ActionInterval.
Returns a new action that performs the exact reverse of the action.
- Returns
- A new action that performs the exact reverse of the action. NA
Reimplemented from ActionInterval.
virtual void startWithTarget |
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Node * |
target | ) |
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overridevirtual |
Called before the action start.
It will also set the target.
- Parameters
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Reimplemented from ActionInterval.
virtual void update |
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float |
time | ) |
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overridevirtual |
- Parameters
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Reimplemented from Action.
bool initWithDuration |
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float |
duration, |
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float |
deltaAngleZ_X, |
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float |
deltaAngleZ_Y |
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protected |
- Warning
- The physics body contained in Node doesn't support rotate with different x and y angle.
- Parameters
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deltaAngleZ_X | in degreesCW |
deltaAngleZ_Y | in degreesCW |
The documentation for this class was generated from the following file: