Dynamic behavior to support collisions between items and boundaries.
Requires: iOS 7.0 and later
The following APIs are supported on iOS 7 and later.
A collision behavior specifies the behavior when items collide with each other and boundaries. To define a collision behavior:
The following example creates many blocks scattered across the top of the window, which start falling after the window opens. The item and boundary collisions are reported to the console.
var win = Ti.UI.createWindow({backgroundColor: 'white', fullscreen: true});
// Create an Animator object using the window as the coordinate system
var animator = Ti.UI.iOS.createAnimator({referenceView: win});
// Create a default collision behavior, using the window edges as boundaries
var collision = Ti.UI.iOS.createCollisionBehavior();
// Listen for collisions
function report(e) {
Ti.API.info(JSON.stringify(e.type));
};
collision.addEventListener('itemcollision', report);
collision.addEventListener('boundarycollision', report);
// Simulate Earth's gravity
var gravity = Ti.UI.iOS.createGravityBehavior({
gravityDirection: {x: 0.0, y: 1.0}
});
var WIDTH = Ti.Platform.displayCaps.platformWidth;
var HEIGHT = Ti.Platform.displayCaps.platformHeight;
// Create a bunch of random blocks; add to the window and behaviors
var blocks = [];
for (var i = 0; i < 25; i++) {
var r = Math.round(Math.random() * 255);
var g = Math.round(Math.random() * 255);
var b = Math.round(Math.random() * 255);
var rgb = 'rgb(' + r +"," + g + "," + b + ")";
blocks[i] = Ti.UI.createView({
width: 25,
height: 25,
top: Math.round(Math.random() * (HEIGHT / 4) + 25),
left: Math.round(Math.random() * (WIDTH - 25) + 25),
backgroundColor: rgb
});
win.add(blocks[i]);
collision.addItem(blocks[i]);
gravity.addItem(blocks[i]);
}
animator.addBehavior(collision);
animator.addBehavior(gravity);
// Start the animation when the window opens
win.addEventListener('open', function(e){
animator.startAnimator();
});
win.open();
The name of the API that this proxy corresponds to.
The name of the API that this proxy corresponds to.
The value of this property is the fully qualified name of the API. For example, Button
returns Ti.UI.Button
.
Boundary identfiers added to this behavior.
Boundary identfiers added to this behavior.
Indicates if the proxy will bubble an event to its parent.
Some proxies (most commonly views) have a relationship to other proxies, often established by the add() method. For example, for a button added to a window, a click event on the button would bubble up to the window. Other common parents are table sections to their rows, table views to their sections, and scrollable views to their views. Set this property to false to disable the bubbling to the proxy's parent.
Default: true
Specifies the collision behavior.
This API can be assigned the following constants:
Default: Titanium.UI.iOS.COLLISION_MODE_ALL
The Window or TabGroup whose Activity lifecycle should be triggered on the proxy.
The Window or TabGroup whose Activity lifecycle should be triggered on the proxy.
If this property is set to a Window or TabGroup, then the corresponding Activity lifecycle event callbacks will also be called on the proxy. Proxies that require the activity lifecycle will need this property set to the appropriate containing Window or TabGroup.
Insets to apply when using the animator's reference view as the boundary.
The treatReferenceAsBoundary
property needs to be set to true
to use this property.
Default: All insets are zero.
Use the animator's reference view as the boundary.
Set to true
to enable this behavior or false
to disable it.
Default: true
Adds a boundary to this behavior.
Boundary to add to the behavior.
Adds the specified callback as an event listener for the named event.
Name of the event.
Callback function to invoke when the event is fired.
Adds an item to this behavior.
View object to add to the behavior.
Applies the properties to the proxy.
Properties are supplied as a dictionary. Each key-value pair in the object is applied to the proxy such that myproxy[key] = value.
A dictionary of properties to apply.
Fires a synthesized event to any registered listeners.
Name of the event.
A dictionary of keys and values to add to the Titanium.Event object sent to the listeners.
Removes all boundaries from this behavior.
Removes the specified boundary from this behavior.
Boundary to remove.
Removes the specified callback as an event listener for the named event.
Multiple listeners can be registered for the same event, so the
callback
parameter is used to determine which listener to remove.
When adding a listener, you must save a reference to the callback function in order to remove the listener later:
var listener = function() { Ti.API.info("Event listener called."); }
window.addEventListener('click', listener);
To remove the listener, pass in a reference to the callback function:
window.removeEventListener('click', listener);
Name of the event.
Callback function to remove. Must be the same function passed to addEventListener
.
Removes the specified item from this behavior.
Item to remove.
Sets the value of the bubbleParent property.
New value for the property.
Sets the value of the collisionMode property.
New value for the property.
Sets the value of the lifecycleContainer property.
New value for the property.
Sets the value of the referenceInsets property.
New value for the property.
Sets the value of the treatReferenceAsBoundary property.
New value for the property.
Fired when an item collides with a boundary.
Item that collided with the boundary.
Identifier of the boundary the item collided with.
Point of the collision when it started. Only returned when start
is true
.
Returns true
if the collision started else false
.
Source object that fired the event.
Name of the event fired.
True if the event will try to bubble up if possible.
Set to true to stop the event from bubbling.
Fired when two items collide.
Item that collided with item2
.
Item that collided with item1
.
Point of the collision when it started. Only returned when start
is true
.
Returns true
if the collision started else false
.
Source object that fired the event.
Name of the event fired.
True if the event will try to bubble up if possible.
Set to true to stop the event from bubbling.