docs.unity3d.com
Search Results for

    Show / Hide Table of Contents

    Face tracking

    ARKit provides a series of blend shapes to describe different features of a face. Each blend shape is modulated from 0..1. For example, one blend shape defines how open the mouth is.

    Front facing camera

    Face tracking requires the use of the front-facing or "selfie" camera. When the front-facing camera is active, other tracking subsystems like plane tracking or image tracking may not be available. If the rear-facing camera is active, face tracking might not be available.

    Different iOS devices support different combinations of features. If you Start a subsystem that requires the rear-facing camera, the Apple ARKit package might decide to use the rear-facing camera instead. For more information, see Camera and Tracking Mode Selection.

    Technical details

    Requirements

    Face tracking supports devices with Apple Neural Engine in iOS 14 and iPadOS 14 and requires a device with a TrueDepth camera on iOS 13 and iPadOS 13 and earlier. See Apple's Tracking and Visualizing Faces documentation for more information.

    Contents

    Apple ARKit XR Plug-in includes a static library that provides an implementation of the AR Foundation Face tracking feature.


    Apple and ARKit are trademarks of Apple Inc., registered in the U.S. and other countries and regions.

    In This Article
    Back to top
    Copyright © 2024 Unity Technologies — Trademarks and terms of use
    • Legal
    • Privacy Policy
    • Cookie Policy
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)