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    Class ARKitRaycastSubsystem

    ARKit implementation of the XRRaycastSubsystem. Do not create this directly. Use the SubsystemManager instead.

    Inheritance
    object
    SubsystemWithProvider
    SubsystemWithProvider<XRRaycastSubsystem, XRRaycastSubsystemDescriptor, XRRaycastSubsystem.Provider>
    TrackingSubsystem<XRRaycast, XRRaycastSubsystem, XRRaycastSubsystemDescriptor, XRRaycastSubsystem.Provider>
    XRRaycastSubsystem
    ARKitRaycastSubsystem
    Implements
    ISubsystem
    Inherited Members
    XRRaycastSubsystem.GetChanges(Allocator)
    XRRaycastSubsystem.TryAddRaycast(Vector2, float, out XRRaycast)
    XRRaycastSubsystem.TryAddRaycast(Ray, float, out XRRaycast)
    XRRaycastSubsystem.RemoveRaycast(TrackableId)
    XRRaycastSubsystem.Raycast(Ray, TrackableType, Allocator)
    XRRaycastSubsystem.Raycast(Vector2, TrackableType, Allocator)
    TrackingSubsystem<XRRaycast, XRRaycastSubsystem, XRRaycastSubsystemDescriptor, XRRaycastSubsystem.Provider>.GetChanges(Allocator)
    SubsystemWithProvider<XRRaycastSubsystem, XRRaycastSubsystemDescriptor, XRRaycastSubsystem.Provider>.subsystemDescriptor
    SubsystemWithProvider.Start()
    SubsystemWithProvider.Stop()
    SubsystemWithProvider.Destroy()
    SubsystemWithProvider.running
    object.Equals(object)
    object.Equals(object, object)
    object.GetHashCode()
    object.GetType()
    object.ReferenceEquals(object, object)
    object.ToString()
    Namespace: UnityEngine.XR.ARKit
    Assembly: Unity.XR.ARKit.dll
    Syntax
    [Preserve]
    public sealed class ARKitRaycastSubsystem : XRRaycastSubsystem, ISubsystem

    Implements

    ISubsystem
    In This Article
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