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    Class ARKitParticipantSubsystem

    ARKit implementation of the XRParticipantSubsystem. Do not create this using new. Instead, use the SubsystemManager to enumerate the available UnityEngine.XR.ARSubsystems.XRParticipantSubsystemDescriptors and get or create an instance from the descriptor.

    Inheritance
    object
    SubsystemWithProvider
    SubsystemWithProvider<XRParticipantSubsystem, XRParticipantSubsystemDescriptor, XRParticipantSubsystem.Provider>
    TrackingSubsystem<XRParticipant, XRParticipantSubsystem, XRParticipantSubsystemDescriptor, XRParticipantSubsystem.Provider>
    XRParticipantSubsystem
    ARKitParticipantSubsystem
    Implements
    ISubsystem
    Inherited Members
    XRParticipantSubsystem.GetChanges(Allocator)
    TrackingSubsystem<XRParticipant, XRParticipantSubsystem, XRParticipantSubsystemDescriptor, XRParticipantSubsystem.Provider>.GetChanges(Allocator)
    SubsystemWithProvider<XRParticipantSubsystem, XRParticipantSubsystemDescriptor, XRParticipantSubsystem.Provider>.subsystemDescriptor
    SubsystemWithProvider.Start()
    SubsystemWithProvider.Stop()
    SubsystemWithProvider.Destroy()
    SubsystemWithProvider.running
    object.Equals(object)
    object.Equals(object, object)
    object.GetHashCode()
    object.GetType()
    object.ReferenceEquals(object, object)
    object.ToString()
    Namespace: UnityEngine.XR.ARKit
    Assembly: Unity.XR.ARKit.dll
    Syntax
    [Preserve]
    public sealed class ARKitParticipantSubsystem : XRParticipantSubsystem, ISubsystem

    Implements

    ISubsystem
    In This Article
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