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    Class SimulationOcclusionSubsystem

    Simulation implementation of XROcclusionSubsystem. Do not create this directly. Use the SubsystemManager instead.

    Inheritance
    object
    SubsystemWithProvider
    SubsystemWithProvider<XROcclusionSubsystem, XROcclusionSubsystemDescriptor, XROcclusionSubsystem.Provider>
    XROcclusionSubsystem
    SimulationOcclusionSubsystem
    Implements
    ISubsystem
    Inherited Members
    XROcclusionSubsystem.requestedHumanStencilMode
    XROcclusionSubsystem.currentHumanStencilMode
    XROcclusionSubsystem.requestedHumanDepthMode
    XROcclusionSubsystem.currentHumanDepthMode
    XROcclusionSubsystem.requestedEnvironmentDepthMode
    XROcclusionSubsystem.currentEnvironmentDepthMode
    XROcclusionSubsystem.environmentDepthTemporalSmoothingRequested
    XROcclusionSubsystem.environmentDepthTemporalSmoothingEnabled
    XROcclusionSubsystem.requestedOcclusionPreferenceMode
    XROcclusionSubsystem.currentOcclusionPreferenceMode
    XROcclusionSubsystem.TryGetHumanStencil(out XRTextureDescriptor)
    XROcclusionSubsystem.TryAcquireHumanStencilCpuImage(out XRCpuImage)
    XROcclusionSubsystem.TryGetHumanDepth(out XRTextureDescriptor)
    XROcclusionSubsystem.TryAcquireHumanDepthCpuImage(out XRCpuImage)
    XROcclusionSubsystem.TryGetEnvironmentDepth(out XRTextureDescriptor)
    XROcclusionSubsystem.TryAcquireEnvironmentDepthCpuImage(out XRCpuImage)
    XROcclusionSubsystem.TryAcquireRawEnvironmentDepthCpuImage(out XRCpuImage)
    XROcclusionSubsystem.TryAcquireSmoothedEnvironmentDepthCpuImage(out XRCpuImage)
    XROcclusionSubsystem.TryGetEnvironmentDepthConfidence(out XRTextureDescriptor)
    XROcclusionSubsystem.TryAcquireEnvironmentDepthConfidenceCpuImage(out XRCpuImage)
    XROcclusionSubsystem.GetTextureDescriptors(Allocator)
    XROcclusionSubsystem.GetMaterialKeywords(out List<string>, out List<string>)
    XROcclusionSubsystem.GetShaderKeywords()
    XROcclusionSubsystem.Register(XROcclusionSubsystemCinfo)
    SubsystemWithProvider<XROcclusionSubsystem, XROcclusionSubsystemDescriptor, XROcclusionSubsystem.Provider>.subsystemDescriptor
    SubsystemWithProvider.Start()
    SubsystemWithProvider.Stop()
    SubsystemWithProvider.Destroy()
    SubsystemWithProvider.running
    object.Equals(object)
    object.Equals(object, object)
    object.GetHashCode()
    object.GetType()
    object.ReferenceEquals(object, object)
    object.ToString()
    Namespace: UnityEngine.XR.Simulation
    Assembly: Unity.XR.Simulation.dll
    Syntax
    public sealed class SimulationOcclusionSubsystem : XROcclusionSubsystem, ISubsystem

    Implements

    ISubsystem
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