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    Class SimulatedTrackedImage

    Marks an object in a simulation environment as a source from which to provide a tracked image. This component is required by the SimulationImageTrackingSubsystem on all GameObjects which represent tracked images in an environment.

    Inheritance
    object
    Object
    Component
    Behaviour
    MonoBehaviour
    SimulatedTrackedImage
    Inherited Members
    MonoBehaviour.IsInvoking()
    MonoBehaviour.CancelInvoke()
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    MonoBehaviour.StartCoroutine_Auto(IEnumerator)
    MonoBehaviour.StopCoroutine(IEnumerator)
    MonoBehaviour.StopCoroutine(Coroutine)
    MonoBehaviour.StopCoroutine(string)
    MonoBehaviour.StopAllCoroutines()
    MonoBehaviour.print(object)
    MonoBehaviour.destroyCancellationToken
    MonoBehaviour.useGUILayout
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    MonoBehaviour.runInEditMode
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    Object.Instantiate(Object, Vector3, Quaternion)
    Object.Instantiate(Object, Vector3, Quaternion, Transform)
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    Object.Destroy(Object, float)
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    Object.FindObjectsOfType(Type)
    Object.FindObjectsOfType(Type, bool)
    Object.FindObjectsByType(Type, FindObjectsSortMode)
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    Object.DontDestroyOnLoad(Object)
    Object.DestroyObject(Object, float)
    Object.DestroyObject(Object)
    Object.FindSceneObjectsOfType(Type)
    Object.FindObjectsOfTypeIncludingAssets(Type)
    Object.FindObjectsOfType<T>()
    Object.FindObjectsByType<T>(FindObjectsSortMode)
    Object.FindObjectsOfType<T>(bool)
    Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
    Object.FindObjectOfType<T>()
    Object.FindObjectOfType<T>(bool)
    Object.FindFirstObjectByType<T>()
    Object.FindAnyObjectByType<T>()
    Object.FindFirstObjectByType<T>(FindObjectsInactive)
    Object.FindAnyObjectByType<T>(FindObjectsInactive)
    Object.FindObjectsOfTypeAll(Type)
    Object.FindObjectOfType(Type)
    Object.FindFirstObjectByType(Type)
    Object.FindAnyObjectByType(Type)
    Object.FindObjectOfType(Type, bool)
    Object.FindFirstObjectByType(Type, FindObjectsInactive)
    Object.FindAnyObjectByType(Type, FindObjectsInactive)
    Object.ToString()
    Object.name
    Object.hideFlags
    object.Equals(object, object)
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    Namespace: UnityEngine.XR.Simulation
    Assembly: Unity.XR.Simulation.dll
    Syntax
    [ExecuteInEditMode]
    [RequireComponent(typeof(MeshFilter))]
    [RequireComponent(typeof(MeshRenderer))]
    [DisallowMultipleComponent]
    public class SimulatedTrackedImage : MonoBehaviour

    Properties

    fallbackSourceImageId

    A unique 128-bit ID associated with the content of the tracked image.

    Declaration
    public Guid fallbackSourceImageId { get; }
    Property Value
    Type Description
    Guid
    Remarks

    This method should only be used as a fallback strategy to generate a GUID, in the event that the SimulationImageTrackingSubsystem's runtime reference image library does not contain a reference image matching our image.

    imageAssetGuid

    The unique 128-bit ID associated with the asset file of the above texture.

    Declaration
    public Guid imageAssetGuid { get; }
    Property Value
    Type Description
    Guid

    size

    The world-space width and height of the tracked image.

    Declaration
    public Vector2 size { get; }
    Property Value
    Type Description
    Vector2

    texture

    The tracked image's texture. If the user does not provide a texture at edit time, a new texture will be generated at runtime.

    Declaration
    public Texture2D texture { get; }
    Property Value
    Type Description
    Texture2D

    trackableId

    The TrackableId for the tracked image.

    Declaration
    public TrackableId trackableId { get; }
    Property Value
    Type Description
    TrackableId
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