docs.unity3d.com
Search Results for

    Show / Hide Table of Contents

    Class XRObjectTrackingSubsystem.Provider

    For AR implementors: implement this class to provide support for object tracking.

    Inheritance
    object
    SubsystemProvider
    SubsystemProvider<XRObjectTrackingSubsystem>
    XRObjectTrackingSubsystem.Provider
    Inherited Members
    SubsystemProvider<XRObjectTrackingSubsystem>.TryInitialize()
    SubsystemProvider<XRObjectTrackingSubsystem>.Start()
    SubsystemProvider<XRObjectTrackingSubsystem>.Stop()
    SubsystemProvider<XRObjectTrackingSubsystem>.Destroy()
    SubsystemProvider.running
    object.Equals(object)
    object.Equals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    object.ToString()
    Namespace: UnityEngine.XR.ARSubsystems
    Assembly: Unity.XR.ARSubsystems.dll
    Syntax
    public abstract class XRObjectTrackingSubsystem.Provider : SubsystemProvider<XRObjectTrackingSubsystem>

    Properties

    library

    The library that contains the reference objects for which to scan. If this is not null, the provider should begin scanning for the objects in the library. If null, the provider should stop scanning for objects.

    Declaration
    public virtual XRReferenceObjectLibrary library { set; }
    Property Value
    Type Description
    XRReferenceObjectLibrary

    Methods

    GetChanges(XRTrackedObject, Allocator)

    Get the changes to XRTrackedObjects (added, updated, and removed) since the last call to this method. This is typically invoked once per frame.

    Declaration
    public abstract TrackableChanges<XRTrackedObject> GetChanges(XRTrackedObject template, Allocator allocator)
    Parameters
    Type Name Description
    XRTrackedObject template

    A 'template' XRTrackedObject. XRTrackedObject might have fields added to it in the future; this template allows you to fill the arrays of added, updated, and removed with default values before copying in data from your own memory buffer.

    Allocator allocator

    The allocator to use for the added, updated, and removed arrays.

    Returns
    Type Description
    TrackableChanges<XRTrackedObject>

    A new TrackableChanges<T> containing the changes since the last call to this method, allocated with allocator.

    In This Article
    Back to top
    Copyright © 2024 Unity Technologies — Trademarks and terms of use
    • Legal
    • Privacy Policy
    • Cookie Policy
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)