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    Namespace UnityEngine.XR.Simulation

    Classes

    SimulatedAnchor

    Marks a GameObject in a simulation environment as a source from which to provide an XRAnchor. This component is required by the SimulationAnchorSubsystem on all GameObjects that represent a tracked anchor in a simulated environment.

    SimulatedEnvironmentProbe

    Marks an object in a simulation environment as a source from which to provide an environment probe. This component is required by the SimulationEnvironmentProbeSubsystem on all GameObjects which represent tracked reflection probes in an environment.

    SimulatedLight

    A component that can be used to tag a light for use in lighting estimation, for XR Simulation.

    SimulatedTrackedImage

    Marks an object in a simulation environment as a source from which to provide a tracked image. This component is required by the SimulationImageTrackingSubsystem on all GameObjects which represent tracked images in an environment.

    SimulationAnchorSubsystem

    Simulation implementation of XRAnchorSubsystem. Do not create this directly. Use the SubsystemManager instead.

    SimulationCameraPoseProvider

    This component takes updates from Unity Input System bindings and uses it to compute a new camera pose, which it then passes to the XR Input subsystem in native code.

    SimulationCameraSubsystem

    Simulation implementation of XRCameraSubsystem.

    SimulationEnvironmentProbeSubsystem

    Simulation implementation of XREnvironmentProbeSubsystem. Do not create this directly. Use the SubsystemManager instead.

    SimulationImageTrackingSubsystem

    Simulation implementation of XRImageTrackingSubsystem. Do not create this directly. Use the SubsystemManager instead.

    SimulationLoader

    Manages the lifecycle of Simulation subsystems.

    SimulationOcclusionSubsystem

    Simulation implementation of XROcclusionSubsystem. Do not create this directly. Use the SubsystemManager instead.

    SimulationPlaneSubsystem

    Simulation implementation of XRPlaneSubsystem. Do not create this directly. Use the SubsystemManager instead.

    SimulationPointCloudSubsystem

    Simulation implementation of XRPointCloudSubsystem. Do not create this directly. Use the SubsystemManager instead.

    SimulationRaycastSubsystem

    Simulation implementation of the XRRaycastSubsystem. Do not create this directly. Use the SubsystemManager instead.

    SimulationSessionSubsystem

    Simulation implementation of XRSessionSubsystem.

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