docs.unity3d.com
Search Results for

    Show / Hide Table of Contents

    Add or remove types

    Type Options specify which node inputs and outputs Visual Scripting supports. After you add a new assembly, you must add types specific to those nodes to your Type Options. Add types to make the nodes and their types accessible in the fuzzy finder and the Blackboard.

    You can't use a node that has an input or output type that isn't listed in your Type Options.

    Add a type to your Type Options

    To add a new type to your Type Options list:

    1. Go to Edit > Project Settings.

    2. Select Visual Scripting.
    3. Expand Type Options.
    4. At the end of the types list, select Add (+).
    5. In the new type entry, select (No Type) to open the Type menu.
    6. Select an available type from the Type menu.

    Visual Scripting adds the new type to your Type Options. To use nodes with the type in your project, regenerate your Node Library.

    Remove a type from your Type Options

    To remove a type from your Type Options list:

    1. Go to Edit > Project Settings.

    2. Select Visual Scripting.
    3. Expand Type Options.
    4. In the types list, locate the entry for the type you want to remove.
    5. Select Remove (-).

    Visual Scripting removes the type from your Type Options. To make sure that your change appears in your project, regenerate your Node Library.

    In This Article
    Back to top
    Copyright © 2024 Unity Technologies — Trademarks and terms of use
    • Legal
    • Privacy Policy
    • Cookie Policy
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)