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    Camera

    A Unity Camera defined by a Transform, field of view, near-plane, far-plane, aspect ratio, resolution. You can also access the color and depth buffer.

    Properties

    Property Description
    Transform The transform of the camera. This is a Transform that contains the camera's position and orientation.
    Orthographic Is the camera orthographic (true) or perspective (false)? For more information, see orthographic.
    Field Of View The height of the camera's view angle (in degrees) along the local y-axis. For more information, see fieldOfView.
    Near Plane The closest plane, relative to the camera, at which drawing occurs. For more information, see nearPlane.
    Far Plane The furthest plane, relative to the camera, at which drawing occurs. For more information, see farPlane.
    Orthographic Size The camera's half-size when in orthographic mode. For more information, see orthographicSize.
    Aspect Ratio The proportional relationship between the camera's width and height. For more information, see aspect.
    Pixel Dimensions The width and height of the camera in pixels, before dynamic resolution scaling. For more information, see pixelWidth and pixelHeight.
    Scaled Pixel Dimensions The width and height of the camera in pixels, after dynamic resolution scaling. For more information, see scaledPixelWidth and scaledPixelHeight.
    Lens Shift The lens offset of the camera. For more information, see lensShift.
    Depth Buffer Specifies the depth buffer for this camera.
    Color Buffer Specifies the color buffer for this camera.
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