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    Output Event Handlers

    A VFXOutputEventAbstractHandler is an API helper that hooks into an Output Event to allow you to execute scripts based on the event.

    The Visual Effect Graph includes a set of example scripts as a sample. For information on how to install the sample, see Installing sample scripts.

    Output Event Handler API

    To create your own output event handler, write a script that extends the UnityEngine.VFX.Utility.VFXOutputEventAbstractHandler class.

    When you write a MonoBehaviour that extends this class, it reduces the amount of code required to perform a hook. This is because the base class does the job of filtering the event and calls the following method :

    override void OnVFXOutputEvent(VFXEventAttribute eventAttribute)

    When you implement this method, Unity calls it every time the event triggers and passes in the event's attributes.

    Example

    The following example teleports a Game Object to the Given position when it receives an event.

    [RequireComponent(typeof(VisualEffect))]
    public class VFXOutputEventTeleportObject : VFXOutputEventAbstractHandler
    {
        public Transform target;
    
        static readonly int kPosition = Shader.PropertyToID("position");
    
        public override void OnVFXOutputEvent(VFXEventAttribute eventAttribute)
        {
            if(target != null)
                target.position = eventAttribute.GetVector3(kPosition);
        }
    }
    

    Using Output Event Helpers

    To help you create your own VFXOutputEventAbstractHandler, the Visual Effect Graph package includes a set of example scripts that you can install via the Package Manager. For information on how to use these example scripts, see Sample content.

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