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    Class StencilMaterial

    Dynamic material class makes it possible to create custom materials on the fly on a per-Graphic basis, and still have them get cleaned up correctly.

    Inheritance
    object
    StencilMaterial
    Inherited Members
    object.Equals(object)
    object.Equals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    object.ToString()
    Namespace: UnityEngine.UI
    Assembly: UnityEngine.UI.dll
    Syntax
    public static class StencilMaterial

    Methods

    Add(Material, int, StencilOp, CompareFunction, ColorWriteMask)

    Add a new material using the specified base and stencil ID.

    Declaration
    public static Material Add(Material baseMat, int stencilID, StencilOp operation, CompareFunction compareFunction, ColorWriteMask colorWriteMask)
    Parameters
    Type Name Description
    Material baseMat
    int stencilID
    StencilOp operation
    CompareFunction compareFunction
    ColorWriteMask colorWriteMask
    Returns
    Type Description
    Material

    Add(Material, int, StencilOp, CompareFunction, ColorWriteMask, int, int)

    Add a new material using the specified base and stencil ID.

    Declaration
    public static Material Add(Material baseMat, int stencilID, StencilOp operation, CompareFunction compareFunction, ColorWriteMask colorWriteMask, int readMask, int writeMask)
    Parameters
    Type Name Description
    Material baseMat
    int stencilID
    StencilOp operation
    CompareFunction compareFunction
    ColorWriteMask colorWriteMask
    int readMask
    int writeMask
    Returns
    Type Description
    Material

    ClearAll()

    Declaration
    public static void ClearAll()

    Remove(Material)

    Remove an existing material, automatically cleaning it up if it's no longer in use.

    Declaration
    public static void Remove(Material customMat)
    Parameters
    Type Name Description
    Material customMat
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