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    Class HorizontalLayoutGroup

    Inheritance
    object
    Object
    Component
    Behaviour
    MonoBehaviour
    UIBehaviour
    LayoutGroup
    HorizontalOrVerticalLayoutGroup
    HorizontalLayoutGroup
    Implements
    ILayoutElement
    ILayoutGroup
    ILayoutController
    Inherited Members
    HorizontalOrVerticalLayoutGroup.m_Spacing
    HorizontalOrVerticalLayoutGroup.spacing
    HorizontalOrVerticalLayoutGroup.m_ChildForceExpandWidth
    HorizontalOrVerticalLayoutGroup.childForceExpandWidth
    HorizontalOrVerticalLayoutGroup.m_ChildForceExpandHeight
    HorizontalOrVerticalLayoutGroup.childForceExpandHeight
    HorizontalOrVerticalLayoutGroup.m_ChildControlWidth
    HorizontalOrVerticalLayoutGroup.childControlWidth
    HorizontalOrVerticalLayoutGroup.m_ChildControlHeight
    HorizontalOrVerticalLayoutGroup.childControlHeight
    HorizontalOrVerticalLayoutGroup.m_ChildScaleWidth
    HorizontalOrVerticalLayoutGroup.childScaleWidth
    HorizontalOrVerticalLayoutGroup.m_ChildScaleHeight
    HorizontalOrVerticalLayoutGroup.childScaleHeight
    HorizontalOrVerticalLayoutGroup.reverseArrangement
    HorizontalOrVerticalLayoutGroup.m_ReverseArrangement
    HorizontalOrVerticalLayoutGroup.CalcAlongAxis(int, bool)
    HorizontalOrVerticalLayoutGroup.SetChildrenAlongAxis(int, bool)
    HorizontalOrVerticalLayoutGroup.Reset()
    HorizontalOrVerticalLayoutGroup.Update()
    LayoutGroup.m_Padding
    LayoutGroup.padding
    LayoutGroup.m_ChildAlignment
    LayoutGroup.childAlignment
    LayoutGroup.rectTransform
    LayoutGroup.m_Tracker
    LayoutGroup.rectChildren
    LayoutGroup.minWidth
    LayoutGroup.preferredWidth
    LayoutGroup.flexibleWidth
    LayoutGroup.minHeight
    LayoutGroup.preferredHeight
    LayoutGroup.flexibleHeight
    LayoutGroup.layoutPriority
    LayoutGroup.OnEnable()
    LayoutGroup.OnDisable()
    LayoutGroup.OnDidApplyAnimationProperties()
    LayoutGroup.GetTotalMinSize(int)
    LayoutGroup.GetTotalPreferredSize(int)
    LayoutGroup.GetTotalFlexibleSize(int)
    LayoutGroup.GetStartOffset(int, float)
    LayoutGroup.GetAlignmentOnAxis(int)
    LayoutGroup.SetLayoutInputForAxis(float, float, float, int)
    LayoutGroup.SetChildAlongAxis(RectTransform, int, float)
    LayoutGroup.SetChildAlongAxisWithScale(RectTransform, int, float, float)
    LayoutGroup.SetChildAlongAxis(RectTransform, int, float, float)
    LayoutGroup.SetChildAlongAxisWithScale(RectTransform, int, float, float, float)
    LayoutGroup.OnRectTransformDimensionsChange()
    LayoutGroup.OnTransformChildrenChanged()
    LayoutGroup.SetProperty<T>(ref T, T)
    LayoutGroup.SetDirty()
    LayoutGroup.OnValidate()
    UIBehaviour.Awake()
    UIBehaviour.Start()
    UIBehaviour.OnDestroy()
    UIBehaviour.IsActive()
    UIBehaviour.OnBeforeTransformParentChanged()
    UIBehaviour.OnTransformParentChanged()
    UIBehaviour.OnCanvasGroupChanged()
    UIBehaviour.OnCanvasHierarchyChanged()
    UIBehaviour.IsDestroyed()
    MonoBehaviour.IsInvoking()
    MonoBehaviour.CancelInvoke()
    MonoBehaviour.Invoke(string, float)
    MonoBehaviour.InvokeRepeating(string, float, float)
    MonoBehaviour.CancelInvoke(string)
    MonoBehaviour.IsInvoking(string)
    MonoBehaviour.StartCoroutine(string)
    MonoBehaviour.StartCoroutine(string, object)
    MonoBehaviour.StartCoroutine(IEnumerator)
    MonoBehaviour.StartCoroutine_Auto(IEnumerator)
    MonoBehaviour.StopCoroutine(IEnumerator)
    MonoBehaviour.StopCoroutine(Coroutine)
    MonoBehaviour.StopCoroutine(string)
    MonoBehaviour.StopAllCoroutines()
    MonoBehaviour.print(object)
    MonoBehaviour.destroyCancellationToken
    MonoBehaviour.useGUILayout
    MonoBehaviour.didStart
    MonoBehaviour.didAwake
    MonoBehaviour.runInEditMode
    Behaviour.enabled
    Behaviour.isActiveAndEnabled
    Component.GetComponent(Type)
    Component.GetComponent<T>()
    Component.TryGetComponent(Type, out Component)
    Component.TryGetComponent<T>(out T)
    Component.GetComponent(string)
    Component.GetComponentInChildren(Type, bool)
    Component.GetComponentInChildren(Type)
    Component.GetComponentInChildren<T>(bool)
    Component.GetComponentInChildren<T>()
    Component.GetComponentsInChildren(Type, bool)
    Component.GetComponentsInChildren(Type)
    Component.GetComponentsInChildren<T>(bool)
    Component.GetComponentsInChildren<T>(bool, List<T>)
    Component.GetComponentsInChildren<T>()
    Component.GetComponentsInChildren<T>(List<T>)
    Component.GetComponentInParent(Type, bool)
    Component.GetComponentInParent(Type)
    Component.GetComponentInParent<T>(bool)
    Component.GetComponentInParent<T>()
    Component.GetComponentsInParent(Type, bool)
    Component.GetComponentsInParent(Type)
    Component.GetComponentsInParent<T>(bool)
    Component.GetComponentsInParent<T>(bool, List<T>)
    Component.GetComponentsInParent<T>()
    Component.GetComponents(Type)
    Component.GetComponents(Type, List<Component>)
    Component.GetComponents<T>(List<T>)
    Component.GetComponents<T>()
    Component.GetComponentIndex()
    Component.CompareTag(string)
    Component.CompareTag(TagHandle)
    Component.SendMessageUpwards(string, object, SendMessageOptions)
    Component.SendMessageUpwards(string, object)
    Component.SendMessageUpwards(string)
    Component.SendMessageUpwards(string, SendMessageOptions)
    Component.SendMessage(string, object)
    Component.SendMessage(string)
    Component.SendMessage(string, object, SendMessageOptions)
    Component.SendMessage(string, SendMessageOptions)
    Component.BroadcastMessage(string, object, SendMessageOptions)
    Component.BroadcastMessage(string, object)
    Component.BroadcastMessage(string)
    Component.BroadcastMessage(string, SendMessageOptions)
    Component.transform
    Component.gameObject
    Component.tag
    Object.GetInstanceID()
    Object.GetHashCode()
    Object.Equals(object)
    Object.InstantiateAsync<T>(T)
    Object.InstantiateAsync<T>(T, Transform)
    Object.InstantiateAsync<T>(T, Vector3, Quaternion)
    Object.InstantiateAsync<T>(T, Transform, Vector3, Quaternion)
    Object.InstantiateAsync<T>(T, int)
    Object.InstantiateAsync<T>(T, int, Transform)
    Object.InstantiateAsync<T>(T, int, Vector3, Quaternion)
    Object.InstantiateAsync<T>(T, int, ReadOnlySpan<Vector3>, ReadOnlySpan<Quaternion>)
    Object.InstantiateAsync<T>(T, int, Transform, Vector3, Quaternion)
    Object.InstantiateAsync<T>(T, int, Transform, Vector3, Quaternion, CancellationToken)
    Object.InstantiateAsync<T>(T, int, Transform, ReadOnlySpan<Vector3>, ReadOnlySpan<Quaternion>)
    Object.InstantiateAsync<T>(T, int, Transform, ReadOnlySpan<Vector3>, ReadOnlySpan<Quaternion>, CancellationToken)
    Object.Instantiate(Object, Vector3, Quaternion)
    Object.Instantiate(Object, Vector3, Quaternion, Transform)
    Object.Instantiate(Object)
    Object.Instantiate(Object, Scene)
    Object.Instantiate(Object, Transform)
    Object.Instantiate(Object, Transform, bool)
    Object.Instantiate<T>(T)
    Object.Instantiate<T>(T, Vector3, Quaternion)
    Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
    Object.Instantiate<T>(T, Transform)
    Object.Instantiate<T>(T, Transform, bool)
    Object.Destroy(Object, float)
    Object.Destroy(Object)
    Object.DestroyImmediate(Object, bool)
    Object.DestroyImmediate(Object)
    Object.FindObjectsOfType(Type)
    Object.FindObjectsOfType(Type, bool)
    Object.FindObjectsByType(Type, FindObjectsSortMode)
    Object.FindObjectsByType(Type, FindObjectsInactive, FindObjectsSortMode)
    Object.DontDestroyOnLoad(Object)
    Object.DestroyObject(Object, float)
    Object.DestroyObject(Object)
    Object.FindSceneObjectsOfType(Type)
    Object.FindObjectsOfTypeIncludingAssets(Type)
    Object.FindObjectsOfType<T>()
    Object.FindObjectsByType<T>(FindObjectsSortMode)
    Object.FindObjectsOfType<T>(bool)
    Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
    Object.FindObjectOfType<T>()
    Object.FindObjectOfType<T>(bool)
    Object.FindFirstObjectByType<T>()
    Object.FindAnyObjectByType<T>()
    Object.FindFirstObjectByType<T>(FindObjectsInactive)
    Object.FindAnyObjectByType<T>(FindObjectsInactive)
    Object.FindObjectsOfTypeAll(Type)
    Object.FindObjectOfType(Type)
    Object.FindFirstObjectByType(Type)
    Object.FindAnyObjectByType(Type)
    Object.FindObjectOfType(Type, bool)
    Object.FindFirstObjectByType(Type, FindObjectsInactive)
    Object.FindAnyObjectByType(Type, FindObjectsInactive)
    Object.ToString()
    Object.name
    Object.hideFlags
    object.Equals(object, object)
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    Namespace: UnityEngine.UI
    Assembly: UnityEngine.UI.dll
    Syntax
    [AddComponentMenu("Layout/Horizontal Layout Group", 150)]
    public class HorizontalLayoutGroup : HorizontalOrVerticalLayoutGroup, ILayoutElement, ILayoutGroup, ILayoutController

    Constructors

    HorizontalLayoutGroup()

    Declaration
    protected HorizontalLayoutGroup()

    Methods

    CalculateLayoutInputHorizontal()

    Called by the layout system. Also see ILayoutElement

    Declaration
    public override void CalculateLayoutInputHorizontal()
    Overrides
    LayoutGroup.CalculateLayoutInputHorizontal()

    CalculateLayoutInputVertical()

    Called by the layout system. Also see ILayoutElement

    Declaration
    public override void CalculateLayoutInputVertical()
    Overrides
    LayoutGroup.CalculateLayoutInputVertical()

    SetLayoutHorizontal()

    Called by the layout system. Also see ILayoutElement

    Declaration
    public override void SetLayoutHorizontal()
    Overrides
    LayoutGroup.SetLayoutHorizontal()

    SetLayoutVertical()

    Called by the layout system. Also see ILayoutElement

    Declaration
    public override void SetLayoutVertical()
    Overrides
    LayoutGroup.SetLayoutVertical()

    Implements

    ILayoutElement
    ILayoutGroup
    ILayoutController
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