docs.unity3d.com
Search Results for

    Show / Hide Table of Contents

    Interface IDropHandler

    Interface to implement if you wish to receive OnDrop callbacks.

    Namespace: UnityEngine.EventSystems
    Assembly: UnityEngine.UI.dll
    Syntax
    public interface IDropHandler : IEventSystemHandler
    Remarks

    Criteria for this event is implementation dependent. For example see StandAloneInputModule.

    Examples
    using UnityEngine;
    using UnityEngine.EventSystems;
    
    public class DropMe : MonoBehaviour, IDropHandler
    {
        public void OnDrop(PointerEventData data)
        {
            if (data.pointerDrag != null)
            {
                Debug.Log ("Dropped object was: "  + data.pointerDrag);
            }
        }
    }

    Methods

    OnDrop(PointerEventData)

    Called by a BaseInputModule on a target that can accept a drop.

    Declaration
    void OnDrop(PointerEventData eventData)
    Parameters
    Type Name Description
    PointerEventData eventData
    In This Article
    Back to top
    Copyright © 2024 Unity Technologies — Trademarks and terms of use
    • Legal
    • Privacy Policy
    • Cookie Policy
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)