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    Enum EventTriggerType

    This class is capable of triggering one or more remote functions from a specified event. Usage: Attach it to an object with a collider, or to a GUI Graphic of your choice. NOTE: Doing this will make this object intercept ALL events, and no event bubbling will occur from this object!

    Namespace: UnityEngine.EventSystems
    Assembly: UnityEngine.UI.dll
    Syntax
    public enum EventTriggerType

    Fields

    Name Description
    BeginDrag

    Intercepts IBeginDragHandler.OnBeginDrag.

    Cancel

    Intercepts ICancelHandler.OnCancel.

    Deselect

    Intercepts a IDeselectHandler.OnDeselect.

    Drag

    Intercepts a IDragHandler.OnDrag.

    Drop

    Intercepts a IDropHandler.OnDrop.

    EndDrag

    Intercepts IEndDragHandler.OnEndDrag.

    InitializePotentialDrag

    Intercepts IInitializePotentialDrag.InitializePotentialDrag.

    Move

    Intercepts a IMoveHandler.OnMove.

    PointerClick

    Intercepts a IPointerClickHandler.OnPointerClick.

    PointerDown

    Intercepts a IPointerDownHandler.OnPointerDown.

    PointerEnter

    Intercepts a IPointerEnterHandler.OnPointerEnter.

    PointerExit

    Intercepts a IPointerExitHandler.OnPointerExit.

    PointerUp

    Intercepts a IPointerUpHandler.OnPointerUp.

    Scroll

    Intercepts a IScrollHandler.OnScroll.

    Select

    Intercepts a ISelectHandler.OnSelect.

    Submit

    Intercepts ISubmitHandler.Submit.

    UpdateSelected

    Intercepts a IUpdateSelectedHandler.OnUpdateSelected.

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