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    Class ToggleTestImageHook

    Inheritance
    object
    Object
    Component
    Behaviour
    MonoBehaviour
    UIBehaviour
    Graphic
    MaskableGraphic
    Image
    ToggleTestImageHook
    Implements
    ICanvasElement
    IClippable
    IMaskable
    IMaterialModifier
    ISerializationCallbackReceiver
    ILayoutElement
    ICanvasRaycastFilter
    Inherited Members
    Image.s_ETC1DefaultUI
    Image.sprite
    Image.DisableSpriteOptimizations()
    Image.overrideSprite
    Image.type
    Image.preserveAspect
    Image.fillCenter
    Image.fillMethod
    Image.fillAmount
    Image.fillClockwise
    Image.fillOrigin
    Image.eventAlphaThreshold
    Image.alphaHitTestMinimumThreshold
    Image.useSpriteMesh
    Image.defaultETC1GraphicMaterial
    Image.mainTexture
    Image.hasBorder
    Image.pixelsPerUnitMultiplier
    Image.pixelsPerUnit
    Image.multipliedPixelsPerUnit
    Image.material
    Image.OnBeforeSerialize()
    Image.OnAfterDeserialize()
    Image.SetNativeSize()
    Image.OnPopulateMesh(VertexHelper)
    Image.OnEnable()
    Image.OnDisable()
    Image.UpdateMaterial()
    Image.OnCanvasHierarchyChanged()
    Image.CalculateLayoutInputHorizontal()
    Image.CalculateLayoutInputVertical()
    Image.minWidth
    Image.preferredWidth
    Image.flexibleWidth
    Image.minHeight
    Image.preferredHeight
    Image.flexibleHeight
    Image.layoutPriority
    Image.IsRaycastLocationValid(Vector2, Camera)
    Image.OnDidApplyAnimationProperties()
    Image.OnValidate()
    MaskableGraphic.m_ShouldRecalculateStencil
    MaskableGraphic.m_MaskMaterial
    MaskableGraphic.onCullStateChanged
    MaskableGraphic.maskable
    MaskableGraphic.isMaskingGraphic
    MaskableGraphic.m_StencilValue
    MaskableGraphic.GetModifiedMaterial(Material)
    MaskableGraphic.Cull(Rect, bool)
    MaskableGraphic.SetClipRect(Rect, bool)
    MaskableGraphic.SetClipSoftness(Vector2)
    MaskableGraphic.OnTransformParentChanged()
    MaskableGraphic.RecalculateClipping()
    MaskableGraphic.RecalculateMasking()
    Graphic.s_DefaultUI
    Graphic.s_WhiteTexture
    Graphic.defaultGraphicMaterial
    Graphic.m_Material
    Graphic.m_SkipLayoutUpdate
    Graphic.m_SkipMaterialUpdate
    Graphic.color
    Graphic.raycastTarget
    Graphic.raycastPadding
    Graphic.m_OnDirtyLayoutCallback
    Graphic.m_OnDirtyVertsCallback
    Graphic.m_OnDirtyMaterialCallback
    Graphic.s_Mesh
    Graphic.m_CachedMesh
    Graphic.m_CachedUvs
    Graphic.useLegacyMeshGeneration
    Graphic.SetAllDirty()
    Graphic.SetLayoutDirty()
    Graphic.SetVerticesDirty()
    Graphic.SetMaterialDirty()
    Graphic.SetRaycastDirty()
    Graphic.OnRectTransformDimensionsChange()
    Graphic.OnBeforeTransformParentChanged()
    Graphic.depth
    Graphic.rectTransform
    Graphic.canvas
    Graphic.canvasRenderer
    Graphic.defaultMaterial
    Graphic.materialForRendering
    Graphic.OnDestroy()
    Graphic.OnCullingChanged()
    Graphic.Rebuild(CanvasUpdate)
    Graphic.LayoutComplete()
    Graphic.GraphicUpdateComplete()
    Graphic.UpdateGeometry()
    Graphic.workerMesh
    Graphic.OnPopulateMesh(Mesh)
    Graphic.OnRebuildRequested()
    Graphic.Reset()
    Graphic.Raycast(Vector2, Camera)
    Graphic.PixelAdjustPoint(Vector2)
    Graphic.GetPixelAdjustedRect()
    Graphic.CrossFadeColor(Color, float, bool, bool)
    Graphic.CrossFadeColor(Color, float, bool, bool, bool)
    Graphic.CrossFadeAlpha(float, float, bool)
    Graphic.RegisterDirtyLayoutCallback(UnityAction)
    Graphic.UnregisterDirtyLayoutCallback(UnityAction)
    Graphic.RegisterDirtyVerticesCallback(UnityAction)
    Graphic.UnregisterDirtyVerticesCallback(UnityAction)
    Graphic.RegisterDirtyMaterialCallback(UnityAction)
    Graphic.UnregisterDirtyMaterialCallback(UnityAction)
    UIBehaviour.Awake()
    UIBehaviour.Start()
    UIBehaviour.IsActive()
    UIBehaviour.OnCanvasGroupChanged()
    UIBehaviour.IsDestroyed()
    MonoBehaviour.IsInvoking()
    MonoBehaviour.CancelInvoke()
    MonoBehaviour.Invoke(string, float)
    MonoBehaviour.InvokeRepeating(string, float, float)
    MonoBehaviour.CancelInvoke(string)
    MonoBehaviour.IsInvoking(string)
    MonoBehaviour.StartCoroutine(string)
    MonoBehaviour.StartCoroutine(string, object)
    MonoBehaviour.StartCoroutine(IEnumerator)
    MonoBehaviour.StartCoroutine_Auto(IEnumerator)
    MonoBehaviour.StopCoroutine(IEnumerator)
    MonoBehaviour.StopCoroutine(Coroutine)
    MonoBehaviour.StopCoroutine(string)
    MonoBehaviour.StopAllCoroutines()
    MonoBehaviour.print(object)
    MonoBehaviour.destroyCancellationToken
    MonoBehaviour.useGUILayout
    MonoBehaviour.didStart
    MonoBehaviour.didAwake
    MonoBehaviour.runInEditMode
    Behaviour.enabled
    Behaviour.isActiveAndEnabled
    Component.GetComponent(Type)
    Component.GetComponent<T>()
    Component.TryGetComponent(Type, out Component)
    Component.TryGetComponent<T>(out T)
    Component.GetComponent(string)
    Component.GetComponentInChildren(Type, bool)
    Component.GetComponentInChildren(Type)
    Component.GetComponentInChildren<T>(bool)
    Component.GetComponentInChildren<T>()
    Component.GetComponentsInChildren(Type, bool)
    Component.GetComponentsInChildren(Type)
    Component.GetComponentsInChildren<T>(bool)
    Component.GetComponentsInChildren<T>(bool, List<T>)
    Component.GetComponentsInChildren<T>()
    Component.GetComponentsInChildren<T>(List<T>)
    Component.GetComponentInParent(Type, bool)
    Component.GetComponentInParent(Type)
    Component.GetComponentInParent<T>(bool)
    Component.GetComponentInParent<T>()
    Component.GetComponentsInParent(Type, bool)
    Component.GetComponentsInParent(Type)
    Component.GetComponentsInParent<T>(bool)
    Component.GetComponentsInParent<T>(bool, List<T>)
    Component.GetComponentsInParent<T>()
    Component.GetComponents(Type)
    Component.GetComponents(Type, List<Component>)
    Component.GetComponents<T>(List<T>)
    Component.GetComponents<T>()
    Component.GetComponentIndex()
    Component.CompareTag(string)
    Component.CompareTag(TagHandle)
    Component.SendMessageUpwards(string, object, SendMessageOptions)
    Component.SendMessageUpwards(string, object)
    Component.SendMessageUpwards(string)
    Component.SendMessageUpwards(string, SendMessageOptions)
    Component.SendMessage(string, object)
    Component.SendMessage(string)
    Component.SendMessage(string, object, SendMessageOptions)
    Component.SendMessage(string, SendMessageOptions)
    Component.BroadcastMessage(string, object, SendMessageOptions)
    Component.BroadcastMessage(string, object)
    Component.BroadcastMessage(string)
    Component.BroadcastMessage(string, SendMessageOptions)
    Component.transform
    Component.gameObject
    Component.tag
    Object.GetInstanceID()
    Object.GetHashCode()
    Object.Equals(object)
    Object.InstantiateAsync<T>(T)
    Object.InstantiateAsync<T>(T, Transform)
    Object.InstantiateAsync<T>(T, Vector3, Quaternion)
    Object.InstantiateAsync<T>(T, Transform, Vector3, Quaternion)
    Object.InstantiateAsync<T>(T, int)
    Object.InstantiateAsync<T>(T, int, Transform)
    Object.InstantiateAsync<T>(T, int, Vector3, Quaternion)
    Object.InstantiateAsync<T>(T, int, ReadOnlySpan<Vector3>, ReadOnlySpan<Quaternion>)
    Object.InstantiateAsync<T>(T, int, Transform, Vector3, Quaternion)
    Object.InstantiateAsync<T>(T, int, Transform, Vector3, Quaternion, CancellationToken)
    Object.InstantiateAsync<T>(T, int, Transform, ReadOnlySpan<Vector3>, ReadOnlySpan<Quaternion>)
    Object.InstantiateAsync<T>(T, int, Transform, ReadOnlySpan<Vector3>, ReadOnlySpan<Quaternion>, CancellationToken)
    Object.Instantiate(Object, Vector3, Quaternion)
    Object.Instantiate(Object, Vector3, Quaternion, Transform)
    Object.Instantiate(Object)
    Object.Instantiate(Object, Scene)
    Object.Instantiate(Object, Transform)
    Object.Instantiate(Object, Transform, bool)
    Object.Instantiate<T>(T)
    Object.Instantiate<T>(T, Vector3, Quaternion)
    Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
    Object.Instantiate<T>(T, Transform)
    Object.Instantiate<T>(T, Transform, bool)
    Object.Destroy(Object, float)
    Object.Destroy(Object)
    Object.DestroyImmediate(Object, bool)
    Object.DestroyImmediate(Object)
    Object.FindObjectsOfType(Type)
    Object.FindObjectsOfType(Type, bool)
    Object.FindObjectsByType(Type, FindObjectsSortMode)
    Object.FindObjectsByType(Type, FindObjectsInactive, FindObjectsSortMode)
    Object.DontDestroyOnLoad(Object)
    Object.DestroyObject(Object, float)
    Object.DestroyObject(Object)
    Object.FindSceneObjectsOfType(Type)
    Object.FindObjectsOfTypeIncludingAssets(Type)
    Object.FindObjectsOfType<T>()
    Object.FindObjectsByType<T>(FindObjectsSortMode)
    Object.FindObjectsOfType<T>(bool)
    Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
    Object.FindObjectOfType<T>()
    Object.FindObjectOfType<T>(bool)
    Object.FindFirstObjectByType<T>()
    Object.FindAnyObjectByType<T>()
    Object.FindFirstObjectByType<T>(FindObjectsInactive)
    Object.FindAnyObjectByType<T>(FindObjectsInactive)
    Object.FindObjectsOfTypeAll(Type)
    Object.FindObjectOfType(Type)
    Object.FindFirstObjectByType(Type)
    Object.FindAnyObjectByType(Type)
    Object.FindObjectOfType(Type, bool)
    Object.FindFirstObjectByType(Type, FindObjectsInactive)
    Object.FindAnyObjectByType(Type, FindObjectsInactive)
    Object.ToString()
    Object.name
    Object.hideFlags
    object.Equals(object, object)
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    Namespace: Global Namespace
    Assembly: UnityEngine.UI.Tests.dll
    Syntax
    public class ToggleTestImageHook : Image, ICanvasElement, IClippable, IMaskable, IMaterialModifier, ISerializationCallbackReceiver, ILayoutElement, ICanvasRaycastFilter

    Fields

    durationTween

    Declaration
    public float durationTween
    Field Value
    Type Description
    float

    Methods

    CrossFadeColor(Color, float, bool, bool, bool)

    Tweens the CanvasRenderer color associated with this Graphic.

    Declaration
    public override void CrossFadeColor(Color targetColor, float duration, bool ignoreTimeScale, bool useAlpha, bool useRGB)
    Parameters
    Type Name Description
    Color targetColor

    Target color.

    float duration

    Tween duration.

    bool ignoreTimeScale

    Should ignore Time.scale?

    bool useAlpha

    Should also Tween the alpha channel?

    bool useRGB

    Should the color or the alpha be used to tween

    Overrides
    Graphic.CrossFadeColor(Color, float, bool, bool, bool)

    Implements

    ICanvasElement
    IClippable
    IMaskable
    IMaterialModifier
    ISerializationCallbackReceiver
    ILayoutElement
    ICanvasRaycastFilter

    Extension Methods

    UIBehaviourExtensions.InvokeAwake(UIBehaviour)
    UIBehaviourExtensions.InvokeLateUpdate(UIBehaviour)
    UIBehaviourExtensions.InvokeOnCanvasGroupChanged(UIBehaviour)
    UIBehaviourExtensions.InvokeOnDidApplyAnimationProperties(UIBehaviour)
    UIBehaviourExtensions.InvokeOnDisable(UIBehaviour)
    UIBehaviourExtensions.InvokeOnEnable(UIBehaviour)
    UIBehaviourExtensions.InvokeOnRectTransformDimensionsChange(UIBehaviour)
    UIBehaviourExtensions.InvokeRebuild(UIBehaviour, CanvasUpdate)
    UIBehaviourExtensions.InvokeUpdate(UIBehaviour)
    GraphicExtension.InvokeOnPopulateMesh(Graphic, VertexHelper)
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