docs.unity3d.com
Search Results for

    Show / Hide Table of Contents

    UnityPlatform attribute

    Use this attribute to define a specific set of platforms you want or do not want your test(s) to run on.

    You can use this attribute on the test method, test class, or test assembly level. Use the supported RuntimePlatform enumeration values to specify the platforms. You can also specify which platforms to test by passing one or more RuntimePlatform values along with or without the include or exclude properties as parameters to the Platform attribute constructor.

    The test(s) skips if the current target platform is:

    • Not explicitly specified in the included platforms list
    • In the excluded platforms list
    using UnityEngine;
    using UnityEngine.TestTools;
    using NUnit.Framework;
    
    [TestFixture]
    public class TestClass
    {
        [Test]
        [UnityPlatform(RuntimePlatform.WindowsPlayer)]
        public void TestMethod()
        {
            Assert.AreEqual(Application.platform, RuntimePlatform.WindowsPlayer);
        }
    }
    

    Properties

    Syntax Description
    RuntimePlatform[] exclude List the platforms you do not want to have your tests run on.
    RuntimePlatform[] include A subset of platforms you need to have your tests run on.
    In This Article
    Back to top
    Copyright © 2024 Unity Technologies — Trademarks and terms of use
    • Legal
    • Privacy Policy
    • Cookie Policy
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)