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    Enum MeshUtils.ShaderPass

    Sets which shader pass to use when rendering the RenderTopdownProjection(Mesh, Matrix4x4, RenderTexture, Material, MeshUtils.ShaderPass).

    Namespace: UnityEditor.TerrainTools
    Syntax
    public enum ShaderPass

    Fields

    Name Description Value
    Height

    Height shader pass.


    0
    Mask

    Mask shader pass.


    1
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