{!See https://docs.google.com/document/d/1takg_GmIBBKKTj-GHZCwzxohpQz7Bhekivkk72kYMtE/edit for reference implementation of OneTrust, dataLayer and GTM} {!OneTrust Cookies Consent} {!OneTrust Cookies Consent end} {!dataLayer initialization push} {!dataLayer initialization push end} {!Google Tag Manager} {!Google Tag Manager end} Export | Sequences | 2.1.1
docs.unity3d.com
Search Results for

    Show / Hide Table of Contents

    Export

    Recording a Sequence

    You can access the Recorder window directly from a selected Sequence. The FPS rate and the Start-and-End frames of the Sequence are automatically applied to any Recorders created for it. A Recorder can export rendered video, an animation, audio, or a specific render pass.

    Note: The minimum version of the Recorder package supported by the Editor you're using is installed automatically when you install Sequences. For current and previous versions of Recorder documentation, see Unity Recorder.
    Depending on the data type you need to export, you may need to install additional packages.

    To record a Sequence:

    1. Right-click on the targeted Sequence and select Record. The Recorder opens with the FPS rate and the Start-and-End frames set to the values that currently delimit the Sequence you selected.
    2. On the Recorder window, add and configure a Recorder You can add and configure additional Recorders according to the outputs you want.
    3. Manually start the recording.
    In This Article
    Back to top
    Copyright © 2023 Unity Technologies — Trademarks and terms of use
    • Legal
    • Privacy Policy
    • Cookie Policy
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)