docs.unity3d.com
Search Results for

    Show / Hide Table of Contents

    SpeedTree Shaders

    The Universal Render Pipeline uses the SpeedTree system for tree Shaders. To read more about that, read the SpeedTree documentation in the Unity main manual.

    When you use SpeedTree Shaders in URP, keep the following in mind:

    • There is no Global Illumination on trees in URP.

    • Trees cannot receive shadows in URP.

    • In URP, you can configure whether lights should be per vertex of per pixel in the URP Asset.

    In This Article
    Back to top
    Copyright © 2024 Unity Technologies — Trademarks and terms of use
    • Legal
    • Privacy Policy
    • Cookie Policy
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)