docs.unity3d.com
Search Results for

    Show / Hide Table of Contents

    Custom post-processing

    The Universal Render Pipeline (URP) provides a variety of pre-built post-processing effects that you can adjust to create a particular visual effect or style. URP also lets you create custom post-processing effects using the Full Screen Pass Renderer Feature. For example, you can implement a grayscale effect to indicate when a player has run out of health.

    Scene with no post-processing effects.
    Scene with no post-processing effects.

    Scene with grayscale custom post-processing effect.
    Scene with grayscale custom post-processing effect.

    The following page describes how to create a custom post-processing effect using the Full Screen Pass Renderer Feature.

    • How to create a custom post-processing effect.
    In This Article
    Back to top
    Copyright © 2024 Unity Technologies — Trademarks and terms of use
    • Legal
    • Privacy Policy
    • Cookie Policy
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)