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    Adding a Scriptable Render Pass to the frame rendering loop

    Add the custom render pass to the Universal Render Pipeline (URP) frame rendering loop by creating a Scriptable Renderer Feature, or using the RenderPipelineManager API.

    Page Description
    Scriptable Renderer Features Write a class that inherits ScriptableRendererFeature, and use it to creates an instance of the custom render pass you created, and insert the custom render pass into the rendering pipeline.
    Inject a render pass via scripting Use the RenderPipelineManager API to insert a custom render pass into the rendering pipeline.
    Injection points reference URP contains multiple injection points that let you inject render passes at different points in the frame rendering loop.
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