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    Class XROcclusionMeshPass

    Draw the XR occlusion mesh into the current depth buffer when XR is enabled.

    Inheritance
    object
    ScriptableRenderPass
    XROcclusionMeshPass
    Implements
    IRenderGraphRecorder
    Inherited Members
    ScriptableRenderPass.renderPassEvent
    ScriptableRenderPass.colorAttachmentHandles
    ScriptableRenderPass.colorAttachmentHandle
    ScriptableRenderPass.depthAttachmentHandle
    ScriptableRenderPass.colorStoreActions
    ScriptableRenderPass.depthStoreAction
    ScriptableRenderPass.input
    ScriptableRenderPass.clearFlag
    ScriptableRenderPass.clearColor
    ScriptableRenderPass.requiresIntermediateTexture
    ScriptableRenderPass.profilingSampler
    ScriptableRenderPass.ConfigureInput(ScriptableRenderPassInput)
    ScriptableRenderPass.OnCameraCleanup(CommandBuffer)
    ScriptableRenderPass.RecordRenderGraph(RenderGraph, ContextContainer)
    ScriptableRenderPass.CreateDrawingSettings(ShaderTagId, ref RenderingData, SortingCriteria)
    ScriptableRenderPass.CreateDrawingSettings(ShaderTagId, UniversalRenderingData, UniversalCameraData, UniversalLightData, SortingCriteria)
    ScriptableRenderPass.CreateDrawingSettings(List<ShaderTagId>, ref RenderingData, SortingCriteria)
    ScriptableRenderPass.CreateDrawingSettings(List<ShaderTagId>, UniversalRenderingData, UniversalCameraData, UniversalLightData, SortingCriteria)
    object.Equals(object)
    object.Equals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    object.ToString()
    Namespace: UnityEngine.Rendering.Universal
    Assembly: Unity.RenderPipelines.Universal.Runtime.dll
    Syntax
    public class XROcclusionMeshPass : ScriptableRenderPass, IRenderGraphRecorder

    Constructors

    XROcclusionMeshPass(RenderPassEvent)

    Declaration
    public XROcclusionMeshPass(RenderPassEvent evt)
    Parameters
    Type Name Description
    RenderPassEvent evt

    Fields

    m_IsActiveTargetBackBuffer

    Used to indicate if the active target of the pass is the back buffer

    Declaration
    public bool m_IsActiveTargetBackBuffer
    Field Value
    Type Description
    bool

    Implements

    UnityEngine.Rendering.RenderGraphModule.IRenderGraphRecorder
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