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    Class UniversalRenderPipelineRuntimeShaders

    Class containing shader resources used in URP.

    Inheritance
    object
    UniversalRenderPipelineRuntimeShaders
    Implements
    IRenderPipelineResources
    IRenderPipelineGraphicsSettings
    Inherited Members
    object.Equals(object)
    object.Equals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    object.ToString()
    Namespace: UnityEngine.Rendering.Universal
    Assembly: Unity.RenderPipelines.Universal.Runtime.dll
    Syntax
    [Serializable]
    [SupportedOnRenderPipeline(typeof(UniversalRenderPipelineAsset))]
    [CategoryInfo(Name = "R: Runtime Shaders", Order = 1000)]
    [HideInInspector]
    public class UniversalRenderPipelineRuntimeShaders : IRenderPipelineResources, IRenderPipelineGraphicsSettings

    Properties

    blitHDROverlay

    Blit HDR Overlay shader.

    Declaration
    public Shader blitHDROverlay { get; set; }
    Property Value
    Type Description
    Shader

    coreBlitColorAndDepthPS

    Core Blit Color And Depth shader.

    Declaration
    public Shader coreBlitColorAndDepthPS { get; set; }
    Property Value
    Type Description
    Shader

    coreBlitPS

    Core Blit shader.

    Declaration
    public Shader coreBlitPS { get; set; }
    Property Value
    Type Description
    Shader

    fallbackErrorShader

    Fallback error shader

    Declaration
    public Shader fallbackErrorShader { get; set; }
    Property Value
    Type Description
    Shader

    samplingPS

    Sampling shader.

    Declaration
    public Shader samplingPS { get; set; }
    Property Value
    Type Description
    Shader

    version

    Version of the resource.

    Declaration
    public int version { get; }
    Property Value
    Type Description
    int

    Implements

    IRenderPipelineResources
    IRenderPipelineGraphicsSettings
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