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    Class UniversalRenderPipelineDebugShaders

    Class containing debug shader resources used in URP.

    Inheritance
    object
    UniversalRenderPipelineDebugShaders
    Implements
    IRenderPipelineResources
    IRenderPipelineGraphicsSettings
    Inherited Members
    object.Equals(object)
    object.Equals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    object.ToString()
    Namespace: UnityEngine.Rendering.Universal
    Assembly: Unity.RenderPipelines.Universal.Runtime.dll
    Syntax
    [Serializable]
    [SupportedOnRenderPipeline(typeof(UniversalRenderPipelineAsset))]
    [CategoryInfo(Name = "R: Debug Shaders", Order = 1000)]
    [HideInInspector]
    public class UniversalRenderPipelineDebugShaders : IRenderPipelineResources, IRenderPipelineGraphicsSettings

    Properties

    debugReplacementPS

    Debug shader used to output interpolated vertex attributes.

    Declaration
    public Shader debugReplacementPS { get; set; }
    Property Value
    Type Description
    Shader

    hdrDebugViewPS

    Debug shader used to output HDR Chromacity mapping.

    Declaration
    public Shader hdrDebugViewPS { get; set; }
    Property Value
    Type Description
    Shader

    probeVolumeSamplingDebugComputeShader

    Debug shader used to output world position and world normal for the pixel under the cursor.

    Declaration
    public ComputeShader probeVolumeSamplingDebugComputeShader { get; set; }
    Property Value
    Type Description
    ComputeShader

    version

    Version of the Debug Shader resources

    Declaration
    public int version { get; }
    Property Value
    Type Description
    int

    Implements

    IRenderPipelineResources
    IRenderPipelineGraphicsSettings
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