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    Struct TileData

    The tile data passed to the deferred shaders.

    Inherited Members
    ValueType.Equals(object)
    ValueType.GetHashCode()
    ValueType.ToString()
    object.Equals(object, object)
    object.GetType()
    object.ReferenceEquals(object, object)
    Namespace: UnityEngine.Rendering.Universal
    Assembly: Unity.RenderPipelines.Universal.Runtime.dll
    Syntax
    public struct TileData

    Fields

    listBitMask

    The list bit mask.

    Declaration
    public uint listBitMask
    Field Value
    Type Description
    uint

    relLightOffset

    The relative light offset.

    Declaration
    public uint relLightOffset
    Field Value
    Type Description
    uint

    tileID

    The tile ID.

    Declaration
    public uint tileID
    Field Value
    Type Description
    uint

    unused

    Unused variable.

    Declaration
    public uint unused
    Field Value
    Type Description
    uint
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