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    Class RenderingUtils

    Contains properties and helper functions that you can use when rendering.

    Inheritance
    object
    RenderingUtils
    Inherited Members
    object.Equals(object)
    object.Equals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    object.ToString()
    Namespace: UnityEngine.Rendering.Universal
    Assembly: Unity.RenderPipelines.Universal.Runtime.dll
    Syntax
    public static class RenderingUtils

    Methods

    CreateDrawingSettings(List<ShaderTagId>, ref RenderingData, SortingCriteria)

    Creates DrawingSettings based on current rendering state.

    Declaration
    public static DrawingSettings CreateDrawingSettings(List<ShaderTagId> shaderTagIdList, ref RenderingData renderingData, SortingCriteria sortingCriteria)
    Parameters
    Type Name Description
    List<ShaderTagId> shaderTagIdList

    List of shader pass tag to render.

    RenderingData renderingData

    Current rendering state.

    SortingCriteria sortingCriteria

    Criteria to sort objects being rendered.

    Returns
    Type Description
    DrawingSettings
    See Also
    DrawingSettings

    CreateDrawingSettings(List<ShaderTagId>, UniversalRenderingData, UniversalCameraData, UniversalLightData, SortingCriteria)

    Creates DrawingSettings based on current rendering state.

    Declaration
    public static DrawingSettings CreateDrawingSettings(List<ShaderTagId> shaderTagIdList, UniversalRenderingData renderingData, UniversalCameraData cameraData, UniversalLightData lightData, SortingCriteria sortingCriteria)
    Parameters
    Type Name Description
    List<ShaderTagId> shaderTagIdList

    List of shader pass tag to render.

    UniversalRenderingData renderingData

    Current rendering state.

    UniversalCameraData cameraData

    Current camera state.

    UniversalLightData lightData

    Current light state.

    SortingCriteria sortingCriteria

    Criteria to sort objects being rendered.

    Returns
    Type Description
    DrawingSettings
    See Also
    DrawingSettings

    CreateDrawingSettings(ShaderTagId, ref RenderingData, SortingCriteria)

    Creates DrawingSettings based on current the rendering state.

    Declaration
    public static DrawingSettings CreateDrawingSettings(ShaderTagId shaderTagId, ref RenderingData renderingData, SortingCriteria sortingCriteria)
    Parameters
    Type Name Description
    ShaderTagId shaderTagId

    Shader pass tag to render.

    RenderingData renderingData

    Current rendering state.

    SortingCriteria sortingCriteria

    Criteria to sort objects being rendered.

    Returns
    Type Description
    DrawingSettings
    See Also
    DrawingSettings

    CreateDrawingSettings(ShaderTagId, UniversalRenderingData, UniversalCameraData, UniversalLightData, SortingCriteria)

    Creates DrawingSettings based on current the rendering state.

    Declaration
    public static DrawingSettings CreateDrawingSettings(ShaderTagId shaderTagId, UniversalRenderingData renderingData, UniversalCameraData cameraData, UniversalLightData lightData, SortingCriteria sortingCriteria)
    Parameters
    Type Name Description
    ShaderTagId shaderTagId

    Shader pass tag to render.

    UniversalRenderingData renderingData

    Current rendering state.

    UniversalCameraData cameraData

    Current camera state.

    UniversalLightData lightData

    Current light state.

    SortingCriteria sortingCriteria

    Criteria to sort objects being rendered.

    Returns
    Type Description
    DrawingSettings
    See Also
    DrawingSettings

    ReAllocateHandleIfNeeded(ref RTHandle, in RenderTextureDescriptor, FilterMode, TextureWrapMode, int, float, string)

    Re-allocate fixed-size RTHandle if it is not allocated or doesn't match the descriptor

    Declaration
    public static bool ReAllocateHandleIfNeeded(ref RTHandle handle, in RenderTextureDescriptor descriptor, FilterMode filterMode = FilterMode.Point, TextureWrapMode wrapMode = TextureWrapMode.Repeat, int anisoLevel = 1, float mipMapBias = 0, string name = "")
    Parameters
    Type Name Description
    RTHandle handle

    RTHandle to check (can be null)

    RenderTextureDescriptor descriptor

    Descriptor for the RTHandle to match

    FilterMode filterMode

    Filtering mode of the RTHandle.

    TextureWrapMode wrapMode

    Addressing mode of the RTHandle.

    int anisoLevel

    Anisotropic filtering level.

    float mipMapBias

    Bias applied to mipmaps during filtering.

    string name

    Name of the RTHandle.

    Returns
    Type Description
    bool

    If an allocation was done.

    ReAllocateHandleIfNeeded(ref RTHandle, ScaleFunc, in RenderTextureDescriptor, FilterMode, TextureWrapMode, int, float, string)

    Re-allocate dynamically resized RTHandle if it is not allocated or doesn't match the descriptor

    Declaration
    public static bool ReAllocateHandleIfNeeded(ref RTHandle handle, ScaleFunc scaleFunc, in RenderTextureDescriptor descriptor, FilterMode filterMode = FilterMode.Point, TextureWrapMode wrapMode = TextureWrapMode.Repeat, int anisoLevel = 1, float mipMapBias = 0, string name = "")
    Parameters
    Type Name Description
    RTHandle handle

    RTHandle to check (can be null)

    ScaleFunc scaleFunc

    Function used for the RTHandle size computation.

    RenderTextureDescriptor descriptor

    Descriptor for the RTHandle to match

    FilterMode filterMode

    Filtering mode of the RTHandle.

    TextureWrapMode wrapMode

    Addressing mode of the RTHandle.

    int anisoLevel

    Anisotropic filtering level.

    float mipMapBias

    Bias applied to mipmaps during filtering.

    string name

    Name of the RTHandle.

    Returns
    Type Description
    bool

    If an allocation was done.

    ReAllocateHandleIfNeeded(ref RTHandle, Vector2, in RenderTextureDescriptor, FilterMode, TextureWrapMode, int, float, string)

    Re-allocate dynamically resized RTHandle if it is not allocated or doesn't match the descriptor

    Declaration
    public static bool ReAllocateHandleIfNeeded(ref RTHandle handle, Vector2 scaleFactor, in RenderTextureDescriptor descriptor, FilterMode filterMode = FilterMode.Point, TextureWrapMode wrapMode = TextureWrapMode.Repeat, int anisoLevel = 1, float mipMapBias = 0, string name = "")
    Parameters
    Type Name Description
    RTHandle handle

    RTHandle to check (can be null)

    Vector2 scaleFactor

    Constant scale for the RTHandle size computation.

    RenderTextureDescriptor descriptor

    Descriptor for the RTHandle to match

    FilterMode filterMode

    Filtering mode of the RTHandle.

    TextureWrapMode wrapMode

    Addressing mode of the RTHandle.

    int anisoLevel

    Anisotropic filtering level.

    float mipMapBias

    Bias applied to mipmaps during filtering.

    string name

    Name of the RTHandle.

    Returns
    Type Description
    bool

    If an allocation was done.

    SetMaxRTHandlePoolCapacity(int)

    Resize the rthandle pool's max stale resource capacity. The default value is 32. Increasing the capacity may have a negative impact on the memory usage(dued to staled resources in pool). Increasing the capacity may improve runtime performance (by reducing the runtime RTHandle realloc count in multi view/multi camera setup). Setting capacity will purge the current pool. It is recommended to setup the capacity upfront and not changing it during the runtime.

    Declaration
    public static bool SetMaxRTHandlePoolCapacity(int capacity)
    Parameters
    Type Name Description
    int capacity

    Max capacity to set

    Returns
    Type Description
    bool

    Return true if set successfully. Return false if URP is not initialized and pool does not exist yet.

    SetViewAndProjectionMatrices(CommandBuffer, Matrix4x4, Matrix4x4, bool)

    Set view and projection matrices. This function will set UNITY_MATRIX_V, UNITY_MATRIX_P, UNITY_MATRIX_VP to given view and projection matrices. If setInverseMatrices is set to true this function will also set UNITY_MATRIX_I_V and UNITY_MATRIX_I_VP.

    Declaration
    public static void SetViewAndProjectionMatrices(CommandBuffer cmd, Matrix4x4 viewMatrix, Matrix4x4 projectionMatrix, bool setInverseMatrices)
    Parameters
    Type Name Description
    CommandBuffer cmd

    CommandBuffer to submit data to GPU.

    Matrix4x4 viewMatrix

    View matrix to be set.

    Matrix4x4 projectionMatrix

    Projection matrix to be set.

    bool setInverseMatrices

    Set this to true if you also need to set inverse camera matrices.

    SupportsRenderTextureFormat(RenderTextureFormat)

    Checks if a render texture format is supported by the run-time system. Similar to SupportsRenderTextureFormat(RenderTextureFormat), but doesn't allocate memory.

    Declaration
    public static bool SupportsRenderTextureFormat(RenderTextureFormat format)
    Parameters
    Type Name Description
    RenderTextureFormat format

    The format to look up.

    Returns
    Type Description
    bool

    Returns true if the graphics card supports the given RenderTextureFormat

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