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    Enum RenderingMode

    Rendering modes for Universal renderer.

    Namespace: UnityEngine.Rendering.Universal
    Assembly: Unity.RenderPipelines.Universal.Runtime.dll
    Syntax
    public enum RenderingMode

    Fields

    Name Description
    Deferred

    Render all objects first in a g-buffer pass, then apply all lighting in a separate pass using deferred shading.

    Forward

    Render all objects and lighting in one pass, with a hard limit on the number of lights that can be applied on an object.

    ForwardPlus

    Render all objects and lighting in one pass using a clustered data structure to access lighting data.

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