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    Struct PreTile

    Precomputed tile data. Tile left, right, bottom and top plane equations in view space. Normals are pointing out.

    Inherited Members
    ValueType.Equals(object)
    ValueType.GetHashCode()
    ValueType.ToString()
    object.Equals(object, object)
    object.GetType()
    object.ReferenceEquals(object, object)
    Namespace: UnityEngine.Rendering.Universal
    Assembly: Unity.RenderPipelines.Universal.Runtime.dll
    Syntax
    public struct PreTile

    Fields

    planeBottom

    The bottom plane.

    Declaration
    public float4 planeBottom
    Field Value
    Type Description
    float4

    planeLeft

    The left plane.

    Declaration
    public float4 planeLeft
    Field Value
    Type Description
    float4

    planeRight

    The right plane.

    Declaration
    public float4 planeRight
    Field Value
    Type Description
    float4

    planeTop

    The top plane.

    Declaration
    public float4 planeTop
    Field Value
    Type Description
    float4
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