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    Struct Light2DBlendStyle

    Controls how the light texture is used when rendering Sprites and other 2D renderers.

    Inherited Members
    ValueType.Equals(object)
    ValueType.GetHashCode()
    ValueType.ToString()
    object.Equals(object, object)
    object.GetType()
    object.ReferenceEquals(object, object)
    Namespace: UnityEngine.Rendering.Universal
    Assembly: Unity.RenderPipelines.Universal.2D.Runtime.dll
    Syntax
    [Serializable]
    [MovedFrom(true, "UnityEngine.Experimental.Rendering.Universal", "Unity.RenderPipelines.Universal.Runtime", null)]
    public struct Light2DBlendStyle

    Fields

    name

    Returns the name of the blend style

    Declaration
    public string name
    Field Value
    Type Description
    string
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