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    Class MainLightShadowCasterPass

    Renders a shadow map for the main Light.

    Inheritance
    object
    ScriptableRenderPass
    MainLightShadowCasterPass
    Implements
    IRenderGraphRecorder
    Inherited Members
    ScriptableRenderPass.renderPassEvent
    ScriptableRenderPass.colorAttachmentHandles
    ScriptableRenderPass.colorAttachmentHandle
    ScriptableRenderPass.depthAttachmentHandle
    ScriptableRenderPass.colorStoreActions
    ScriptableRenderPass.depthStoreAction
    ScriptableRenderPass.input
    ScriptableRenderPass.clearFlag
    ScriptableRenderPass.clearColor
    ScriptableRenderPass.requiresIntermediateTexture
    ScriptableRenderPass.profilingSampler
    ScriptableRenderPass.ConfigureInput(ScriptableRenderPassInput)
    ScriptableRenderPass.OnCameraCleanup(CommandBuffer)
    ScriptableRenderPass.RecordRenderGraph(RenderGraph, ContextContainer)
    ScriptableRenderPass.CreateDrawingSettings(ShaderTagId, ref RenderingData, SortingCriteria)
    ScriptableRenderPass.CreateDrawingSettings(ShaderTagId, UniversalRenderingData, UniversalCameraData, UniversalLightData, SortingCriteria)
    ScriptableRenderPass.CreateDrawingSettings(List<ShaderTagId>, ref RenderingData, SortingCriteria)
    ScriptableRenderPass.CreateDrawingSettings(List<ShaderTagId>, UniversalRenderingData, UniversalCameraData, UniversalLightData, SortingCriteria)
    object.Equals(object)
    object.Equals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    object.ToString()
    Namespace: UnityEngine.Rendering.Universal.Internal
    Assembly: Unity.RenderPipelines.Universal.Runtime.dll
    Syntax
    public class MainLightShadowCasterPass : ScriptableRenderPass, IRenderGraphRecorder

    Constructors

    MainLightShadowCasterPass(RenderPassEvent)

    Creates a new MainLightShadowCasterPass instance.

    Declaration
    public MainLightShadowCasterPass(RenderPassEvent evt)
    Parameters
    Type Name Description
    RenderPassEvent evt

    The RenderPassEvent to use.

    See Also
    RenderPassEvent

    Methods

    Dispose()

    Cleans up resources used by the pass.

    Declaration
    public void Dispose()

    Setup(ref RenderingData)

    Sets up the pass.

    Declaration
    public bool Setup(ref RenderingData renderingData)
    Parameters
    Type Name Description
    RenderingData renderingData
    Returns
    Type Description
    bool

    True if the pass should be enqueued, otherwise false.

    See Also
    RenderingData

    Setup(UniversalRenderingData, UniversalCameraData, UniversalLightData, UniversalShadowData)

    Sets up the pass.

    Declaration
    public bool Setup(UniversalRenderingData renderingData, UniversalCameraData cameraData, UniversalLightData lightData, UniversalShadowData shadowData)
    Parameters
    Type Name Description
    UniversalRenderingData renderingData

    Data containing rendering settings.

    UniversalCameraData cameraData

    Data containing camera settings.

    UniversalLightData lightData

    Data containing light settings.

    UniversalShadowData shadowData

    Data containing shadow settings.

    Returns
    Type Description
    bool

    True if the pass should be enqueued, otherwise false.

    See Also
    RenderingData

    Implements

    UnityEngine.Rendering.RenderGraphModule.IRenderGraphRecorder
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