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    Class FinalBlitPass

    Copy the given color target to the current camera target

    You can use this pass to copy the result of rendering to the camera target. The pass takes the screen viewport into consideration.

    Inheritance
    object
    ScriptableRenderPass
    FinalBlitPass
    Implements
    IRenderGraphRecorder
    Inherited Members
    ScriptableRenderPass.renderPassEvent
    ScriptableRenderPass.colorAttachmentHandles
    ScriptableRenderPass.colorAttachmentHandle
    ScriptableRenderPass.depthAttachmentHandle
    ScriptableRenderPass.colorStoreActions
    ScriptableRenderPass.depthStoreAction
    ScriptableRenderPass.input
    ScriptableRenderPass.clearFlag
    ScriptableRenderPass.clearColor
    ScriptableRenderPass.requiresIntermediateTexture
    ScriptableRenderPass.profilingSampler
    ScriptableRenderPass.ConfigureInput(ScriptableRenderPassInput)
    ScriptableRenderPass.OnCameraCleanup(CommandBuffer)
    ScriptableRenderPass.RecordRenderGraph(RenderGraph, ContextContainer)
    ScriptableRenderPass.CreateDrawingSettings(ShaderTagId, ref RenderingData, SortingCriteria)
    ScriptableRenderPass.CreateDrawingSettings(ShaderTagId, UniversalRenderingData, UniversalCameraData, UniversalLightData, SortingCriteria)
    ScriptableRenderPass.CreateDrawingSettings(List<ShaderTagId>, ref RenderingData, SortingCriteria)
    ScriptableRenderPass.CreateDrawingSettings(List<ShaderTagId>, UniversalRenderingData, UniversalCameraData, UniversalLightData, SortingCriteria)
    object.Equals(object)
    object.Equals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    object.ToString()
    Namespace: UnityEngine.Rendering.Universal.Internal
    Assembly: Unity.RenderPipelines.Universal.Runtime.dll
    Syntax
    public class FinalBlitPass : ScriptableRenderPass, IRenderGraphRecorder

    Constructors

    FinalBlitPass(RenderPassEvent, Material, Material)

    Creates a new FinalBlitPass instance.

    Declaration
    public FinalBlitPass(RenderPassEvent evt, Material blitMaterial, Material blitHDRMaterial)
    Parameters
    Type Name Description
    RenderPassEvent evt

    The RenderPassEvent to use.

    Material blitMaterial

    The Material to use for copying the executing the final blit.

    Material blitHDRMaterial

    The Material to use for copying the executing the final blit when HDR output is active.

    See Also
    RenderPassEvent

    Methods

    Dispose()

    Cleans up resources used by the pass.

    Declaration
    public void Dispose()

    Setup(RenderTextureDescriptor, RTHandle)

    Configure the pass

    Declaration
    public void Setup(RenderTextureDescriptor baseDescriptor, RTHandle colorHandle)
    Parameters
    Type Name Description
    RenderTextureDescriptor baseDescriptor
    RTHandle colorHandle

    Implements

    UnityEngine.Rendering.RenderGraphModule.IRenderGraphRecorder
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