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    Class DepthNormalOnlyPass

    Render all objects that have a 'DepthNormals' and/or 'DepthNormalsOnly' pass into the given depth and normal buffers.

    Inheritance
    object
    ScriptableRenderPass
    DepthNormalOnlyPass
    Implements
    IRenderGraphRecorder
    Inherited Members
    ScriptableRenderPass.renderPassEvent
    ScriptableRenderPass.colorAttachmentHandles
    ScriptableRenderPass.colorAttachmentHandle
    ScriptableRenderPass.depthAttachmentHandle
    ScriptableRenderPass.colorStoreActions
    ScriptableRenderPass.depthStoreAction
    ScriptableRenderPass.input
    ScriptableRenderPass.clearFlag
    ScriptableRenderPass.clearColor
    ScriptableRenderPass.requiresIntermediateTexture
    ScriptableRenderPass.profilingSampler
    ScriptableRenderPass.ConfigureInput(ScriptableRenderPassInput)
    ScriptableRenderPass.RecordRenderGraph(RenderGraph, ContextContainer)
    ScriptableRenderPass.CreateDrawingSettings(ShaderTagId, ref RenderingData, SortingCriteria)
    ScriptableRenderPass.CreateDrawingSettings(ShaderTagId, UniversalRenderingData, UniversalCameraData, UniversalLightData, SortingCriteria)
    ScriptableRenderPass.CreateDrawingSettings(List<ShaderTagId>, ref RenderingData, SortingCriteria)
    ScriptableRenderPass.CreateDrawingSettings(List<ShaderTagId>, UniversalRenderingData, UniversalCameraData, UniversalLightData, SortingCriteria)
    object.Equals(object)
    object.Equals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    object.ToString()
    Namespace: UnityEngine.Rendering.Universal.Internal
    Assembly: Unity.RenderPipelines.Universal.Runtime.dll
    Syntax
    public class DepthNormalOnlyPass : ScriptableRenderPass, IRenderGraphRecorder

    Constructors

    DepthNormalOnlyPass(RenderPassEvent, RenderQueueRange, LayerMask)

    Creates a new DepthNormalOnlyPass instance.

    Declaration
    public DepthNormalOnlyPass(RenderPassEvent evt, RenderQueueRange renderQueueRange, LayerMask layerMask)
    Parameters
    Type Name Description
    RenderPassEvent evt

    The RenderPassEvent to use.

    RenderQueueRange renderQueueRange

    The RenderQueueRange to use for creating filtering settings that control what objects get rendered.

    LayerMask layerMask

    The layer mask to use for creating filtering settings that control what objects get rendered.

    See Also
    RenderPassEvent
    RenderQueueRange
    LayerMask

    Methods

    GetGraphicsFormat()

    Finds the format to use for the normals texture.

    Declaration
    public static GraphicsFormat GetGraphicsFormat()
    Returns
    Type Description
    GraphicsFormat

    The GraphicsFormat to use with the Normals texture.

    OnCameraCleanup(CommandBuffer)

    Called upon finish rendering a camera. You can use this callback to release any resources created by this render pass that need to be cleanup once camera has finished rendering. This method should be called for all cameras in a camera stack.

    Declaration
    public override void OnCameraCleanup(CommandBuffer cmd)
    Parameters
    Type Name Description
    CommandBuffer cmd

    Use this CommandBuffer to cleanup any generated data

    Overrides
    ScriptableRenderPass.OnCameraCleanup(CommandBuffer)

    Setup(RTHandle, RTHandle)

    Configures the pass.

    Declaration
    public void Setup(RTHandle depthHandle, RTHandle normalHandle)
    Parameters
    Type Name Description
    RTHandle depthHandle

    The RTHandle used to render depth to.

    RTHandle normalHandle

    The RTHandle used to render normals.

    See Also
    RTHandle

    Setup(RTHandle, RTHandle, RTHandle)

    Configure the pass

    Declaration
    public void Setup(RTHandle depthHandle, RTHandle normalHandle, RTHandle decalLayerHandle)
    Parameters
    Type Name Description
    RTHandle depthHandle

    The RTHandle used to render depth to.

    RTHandle normalHandle

    The RTHandle used to render normals.

    RTHandle decalLayerHandle

    The RTHandle used to render decals.

    Implements

    UnityEngine.Rendering.RenderGraphModule.IRenderGraphRecorder
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