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    Enum HDRDebugMode

    HDR debug mode.

    Namespace: UnityEngine.Rendering.Universal
    Assembly: Unity.RenderPipeline.Universal.ShaderLibrary.dll
    Syntax
    [GenerateHLSL(PackingRules.Exact, true, false, false, 1, false, false, false, -1, "C:\\temp\\com.unity.render-pipelines.universal@17.0\\Packages\\com.unity.render-pipelines.universal\\ShaderLibrary\\Debug\\DebugViewEnums.cs")]
    public enum HDRDebugMode

    Fields

    Name Description
    GamutClip

    Gamut clip: show what part of the Scene is covered by the Rec709 gamut and which parts are in the Rec2020 gamut.

    GamutView

    Gamut view: show the gamuts and what part of the gamut the image shows.

    None

    No HDR debugging.

    ValuesAbovePaperWhite

    If the luminance value exceeds the paper white value, show the exceeding value in colors between yellow and red. Shows luminance values otherwise.

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