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    Class DecalProjector

    Decal Projector component.

    Inheritance
    object
    Object
    Component
    Behaviour
    MonoBehaviour
    DecalProjector
    Inherited Members
    MonoBehaviour.IsInvoking()
    MonoBehaviour.CancelInvoke()
    MonoBehaviour.Invoke(string, float)
    MonoBehaviour.InvokeRepeating(string, float, float)
    MonoBehaviour.CancelInvoke(string)
    MonoBehaviour.IsInvoking(string)
    MonoBehaviour.StartCoroutine(string)
    MonoBehaviour.StartCoroutine(string, object)
    MonoBehaviour.StartCoroutine(IEnumerator)
    MonoBehaviour.StopCoroutine(IEnumerator)
    MonoBehaviour.StopCoroutine(Coroutine)
    MonoBehaviour.StopCoroutine(string)
    MonoBehaviour.StopAllCoroutines()
    MonoBehaviour.print(object)
    MonoBehaviour.destroyCancellationToken
    MonoBehaviour.useGUILayout
    MonoBehaviour.didStart
    MonoBehaviour.didAwake
    MonoBehaviour.runInEditMode
    Behaviour.enabled
    Behaviour.isActiveAndEnabled
    Component.GetComponent(Type)
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    Component.TryGetComponent(Type, out Component)
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    Component.GetComponentInChildren<T>(bool)
    Component.GetComponentInChildren<T>()
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    Component.GetComponentInParent(Type)
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    Component.CompareTag(string)
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    Component.transform
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    Object.GetInstanceID()
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    Object.InstantiateAsync<T>(T)
    Object.InstantiateAsync<T>(T, Transform)
    Object.InstantiateAsync<T>(T, Vector3, Quaternion)
    Object.InstantiateAsync<T>(T, Transform, Vector3, Quaternion)
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    Object.InstantiateAsync<T>(T, int, Transform, ReadOnlySpan<Vector3>, ReadOnlySpan<Quaternion>, CancellationToken)
    Object.Instantiate(Object, Vector3, Quaternion)
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    Object.Instantiate(Object)
    Object.Instantiate(Object, Scene)
    Object.Instantiate(Object, Transform)
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    Object.Instantiate<T>(T)
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    Object.Destroy(Object, float)
    Object.Destroy(Object)
    Object.DestroyImmediate(Object, bool)
    Object.DestroyImmediate(Object)
    Object.FindObjectsByType(Type, FindObjectsSortMode)
    Object.FindObjectsByType(Type, FindObjectsInactive, FindObjectsSortMode)
    Object.DontDestroyOnLoad(Object)
    Object.FindObjectsByType<T>(FindObjectsSortMode)
    Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
    Object.FindFirstObjectByType<T>()
    Object.FindAnyObjectByType<T>()
    Object.FindFirstObjectByType<T>(FindObjectsInactive)
    Object.FindAnyObjectByType<T>(FindObjectsInactive)
    Object.FindFirstObjectByType(Type)
    Object.FindAnyObjectByType(Type)
    Object.FindFirstObjectByType(Type, FindObjectsInactive)
    Object.FindAnyObjectByType(Type, FindObjectsInactive)
    Object.ToString()
    Object.name
    Object.hideFlags
    object.Equals(object, object)
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    Namespace: UnityEngine.Rendering.Universal
    Assembly: Unity.RenderPipelines.Universal.Runtime.dll
    Syntax
    [CoreRPHelpURL("renderer-feature-decal", "com.unity.render-pipelines.universal")]
    [ExecuteAlways]
    [CanEditMultipleObjects]
    [AddComponentMenu("Rendering/URP Decal Projector")]
    public class DecalProjector : MonoBehaviour

    Properties

    drawDistance

    Distance from camera at which the Decal is not rendered anymore.

    Declaration
    public float drawDistance { get; set; }
    Property Value
    Type Description
    float

    endAngleFade

    Angle between decal backward orientation and vertex normal of receiving surface at which the Decal end to fade off.

    Declaration
    public float endAngleFade { get; set; }
    Property Value
    Type Description
    float

    fadeFactor

    Controls the transparency of the decal.

    Declaration
    public float fadeFactor { get; set; }
    Property Value
    Type Description
    float

    fadeScale

    Percent of the distance from the camera at which this Decal start to fade off.

    Declaration
    public float fadeScale { get; set; }
    Property Value
    Type Description
    float

    material

    The material used by the decal.

    Declaration
    public Material material { get; set; }
    Property Value
    Type Description
    Material

    pivot

    Change the offset position. Do not expose: Could be changed by the inspector when manipulating the gizmo.

    Declaration
    public Vector3 pivot { get; set; }
    Property Value
    Type Description
    Vector3

    renderingLayerMask

    The layer of the decal.

    Declaration
    public uint renderingLayerMask { get; set; }
    Property Value
    Type Description
    uint

    scaleMode

    The scaling mode to apply to decals that use this Decal Projector.

    Declaration
    public DecalScaleMode scaleMode { get; set; }
    Property Value
    Type Description
    DecalScaleMode

    size

    The size of the projection volume.

    Declaration
    public Vector3 size { get; set; }
    Property Value
    Type Description
    Vector3

    startAngleFade

    Angle between decal backward orientation and vertex normal of receiving surface at which the Decal start to fade off.

    Declaration
    public float startAngleFade { get; set; }
    Property Value
    Type Description
    float

    uvBias

    Offset of the UV of the projected texture.

    Declaration
    public Vector2 uvBias { get; set; }
    Property Value
    Type Description
    Vector2

    uvScale

    Tilling of the UV of the projected texture.

    Declaration
    public Vector2 uvScale { get; set; }
    Property Value
    Type Description
    Vector2

    Methods

    IsValid()

    Checks if material is valid for rendering decals.

    Declaration
    public bool IsValid()
    Returns
    Type Description
    bool

    True if material is valid.

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