docs.unity3d.com
Search Results for

    Show / Hide Table of Contents

    Enum DebugPostProcessingMode

    Mode that controls if post-processing is allowed.

    Namespace: UnityEngine.Rendering.Universal
    Assembly: Unity.RenderPipeline.Universal.ShaderLibrary.dll
    Syntax
    [GenerateHLSL(PackingRules.Exact, true, false, false, 1, false, false, false, -1, "C:\\temp\\com.unity.render-pipelines.universal@17.0\\Packages\\com.unity.render-pipelines.universal\\ShaderLibrary\\Debug\\DebugViewEnums.cs")]
    public enum DebugPostProcessingMode
    Remarks

    When "Auto" is used, post-processing can be either on or off, depending on other active debug modes.

    Fields

    Name Description
    Auto

    Post-processing is either on or off, depending on other debug modes.

    Disabled

    Post-processing disabled.

    Enabled

    Post-processing enabled.

    In This Article
    Back to top
    Copyright © 2024 Unity Technologies — Trademarks and terms of use
    • Legal
    • Privacy Policy
    • Cookie Policy
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)